Quote Originally Posted by Andy View Post
What we need is something that will make it worthwhile for players to venture into the wilds and risk getting hit. I like the idea of random but not too frequent drops from the monsters you fight but only if you are not auto grinding and not if you fight the same monster twice (so that you do not stand there hitting a monster over and over since they no longer die). There would have to be some sort of a limit on how many drops you can get on a day.

I think chests full of 100k Coins or more would get people into the wilds. Put them where they were while we were doing the quests. Most people I know would do it for less because there aren't too many sources of income. After reset they could respawn for the day and so on.