Skinz - this is just a fun thing to do on a Sat for a few of our players - its not meant to be a dig on tynon, just something we thought up to do - lol - those blues are going to waste ;p
Skinz - this is just a fun thing to do on a Sat for a few of our players - its not meant to be a dig on tynon, just something we thought up to do - lol - those blues are going to waste ;p
In a blue war, I'd imagine the highest power players would still have the same advantages. In fact, equipment, runes, and talents make even more of a difference since people will be using the same heroes and most likely the blues in use will have the same quality of stars, saintings, etc. I cannot imagine someone taking the time to ramp a blue hero just for, "blue wars."
It may bee fun though to see how many actual player's real formations on my server I will be able to beat on my server using an all-blue team![]()
I think that we could all benefit from a new type of arena where players can go in and fight.
It would be for 10% of what your holding same as wild.
Put it in assistant and make it extra 5 gems or 2m coins if u complete 2 attacks in there to try get players to go in.
Make it unlimited attacks but only 1 account made from same ip can go in there at any one time.
Keep it at the 10 level cap.
And maybe a daily reward for most wins.
This would benefit the people who can spend all day in there.
What we need is something that will make it worthwhile for players to venture into the wilds and risk getting hit. I like the idea of random but not too frequent drops from the monsters you fight but only if you are not auto grinding and not if you fight the same monster twice (so that you do not stand there hitting a monster over and over since they no longer die). There would have to be some sort of a limit on how many drops you can get on a day.
The opinions expressed on this post are my own as a player, not as a Moderator.
I think chests full of 100k Coins or more would get people into the wilds. Put them where they were while we were doing the quests. Most people I know would do it for less because there aren't too many sources of income. After reset they could respawn for the day and so on.
-- Deuc
But they would go there, find the chest and get out. It would not take that long to find all of them in one area, and if you put too many of them out there you can seriously affect the balance of power on a server. By having random from from attacking the monsters you would have to stay there longer to get any benefit.
Another possibility (a variation on your idea) would be to use chests but they could be empty or have goodies in them. The y would appear and disappear and disappear at random intervals at several locations (and not just a few) and would remain there for a limited amount of time. Something similar to the Lady but having several of them and the duration that they are there and the frequency that they appear is random as would be the contents.
Sort of like an Easter Egg hunt where some of the eggs are empty and some contain prices of different value and if you do not find one on time it goes away and is later replaced by one that could have a different price. The possible location would have to be the same for all players, because that is a limitation of the way the programming works, but the contents at any one time of where the cests are currently visible and for how long would be random for each players. I do not envision this to be an 'event' where people help each other find the chest that has the good stuff.
The prices can be anything from an empty chest, coins, credits or experience, all of random amounts. They could also include very rare drops of chips, blue medals, hero cards and leader card (sounds familiar, guild chests). The odds would be a lot less that a guild chest, since you would be able to open a lot of chests in one day, but the odds of not getting an empty chest have to be high enough so that people do not give up.
The more I think about it I like this last one a lot better that monster drops because you do not have to deal with battle scenes.
I just though of something else. If a player is just sitting there and attacking other players without opening chests they wold be teleported to the Aerie city and not allowed back into the wilds for a period of time. This will serve to prevent high level players from just sitting there and attacking everyone that comes by. Another possibility do accomplish that is that after the 12 daily attacks one of the goodies that you could get from a chest is an extra attack.
I also see where the attack shield could seriously affect this concept. Maybe it should work so that if you have a shield and do not get an empty chest your sheild goes away.
Last edited by Andy; 03-07-2014 at 05:54 PM.
The opinions expressed on this post are my own as a player, not as a Moderator.