Quote Originally Posted by Cuddles_1461020 View Post
I have a suggestion and would like feedback... +1, -1 etc

Introducing ... the GW handicap (that works like the Champ War)

The more cities/lands a defending guild controls, the opposing guild gets a +10% stat-boost (per city).
For example:
-- if dominant guild owns 8 cities (which is very common currently), then challengers get 80% boost (like World Boss bonus).
-- if dominant guild owns 5 cities and challenger owns 1, then challenger gets 50% boost defender gets 10% boost. etc


The reason this handicap makes sense is because it is harder for an Empire to fend off invasions as the empire has more borders to defend. Furthermore there are travel/deployment challenges (delays), that give a localized (barbarian) force an advantage to exploit the Empire's logistical weaknesses.

But more importantly, it prevents server-domination while increasing competition, without imposing a cap or limit.
I agree but if the dominant guild wins they should get more loot for rewards