I've read the whole thread and found some interesting point's but I'm not going to quote those just to have them recycled over and over. Everyone has their own opinion which is theirs and some agree while others disagree. In this issue as well as other one's from other threads there is rarely a point where everyone is happy with an outcome in the game.


I know from experience and a lengthy chat with the host from the guild I am in that she only plays anymore because of the people in chat, the game itself with all of the changes has no longer become fun for her.


When it is all over and done the only thing that comes to mind is a simple thought "Is it still fun?" after all in this thread were only talking about one part of the game in which if you participate you gain points to reach your daily's.


There was a point when I started to get totally discouraged in Cerb/Baal because it was always the same top 3-5 players every day winning but I kept building up my toons anyway because I hungered to take that top spot. With all of the changes I have seen I will have to agree the game has become easier to grow your characters and gain power much quicker then those of us that actually started a long time ago. Now I am one of those top 3 players and I do boost to reach the top spot. I also sell the plans for coin since I have no need for them ( I have already built them for even my 2nd Alt which of course that slot hasn't been released yet).


So why do I boost to take the top spot? Because the only challenge I have left at the moment in this game on my particular server is to raise my rank to the level of Marshall which nobody has accomplished yet.


If I were going to make a change to the Cerb/Baal part of the game it would be a whole lot different then what has been discussed here so far. After all to me personally if it isn't Fun why do it?


I would change the leader board to include the top 15 players (there is room on the screen) instead of just the top 10 because I remember the excitement I had when I first saw my name up there and the challenge to not only keep it on the board but to grow strong enough to climb it. That brings excitement to the newer players and encourages them to play more, participate and grow stronger. We have all heard the comments "Hey I'm on the board" in chat.


I would also change the Extra Rewards part (Plan, Chip, Experience) of winning. instead of those being handed out to just the top 3 players I would spread out the Extra's to the top players by breaking them up. That would inspire competition for different spot's on the end game. Something like the following:


1st Place - Extra Rep (Doubled what you would normally earn)

2nd Place - Level 4 chip

3rd Place - A Plan for armor

4th Place - Nothing Extra (which it is now anyway)

5th Place - Nothing Extra (which it is now anyway)

6th Place - Level 3 Chip

7th Place - A Plan for armor

8th Place - Nothing Extra (which it is now anyway)

9th Place - Nothing Extra (which it is now anyway)

10th Place - Level 2 Chip

11th Place - A Plan for armor

12th Place - Nothing Extra (which it is now anyway)

13th Place - Nothing Extra (which it is now anyway)

14th Place - Level 1 Chip

15th Place - 10,000 K coins


I know there are times when there are only 6 or 7 players in my realm fighting so people would jockey for what they want in the top spots (especially if it is a Guild dominated fight) and other times there are as many as 30 players in the fight in which case this reward system would bring in more people to the Banish Fights since they would learn that they have a greater chance of getting something a little extra in the end.