What I have heard is that the cerb/baal event is capped to 50 rounds per fight, why not just cap that a bit more say 25 or 30 rounds that will hurt the big players more then small, and achieve exactly what this reward cap was supposed to do.![]()
Ok lets examine that one
I can do more damage in 25 rounds then smaller can in 50
SO your way punishes the small players even more. because now when they would get lucky enough to go 35-40-45-50 rounds and get a HUGE round they can't any more
Good try but I dont see why ANYONE NEEDS HURT?
Just a simple solution, Remove\Disable 6.25B Banish and everyones lives happy.
Players aren't ready for 6.25B Banish, because from 1.25B to 6.25B its a big lead and defintely using gems to beat him is 'Recommended' in that case.
Since we ain't getting anything interesting from 6.25B Banish Resources , then Disabling it would be amazing and would definitely solve the problem.
Because we're using Gems more than we're getting resources and the resources are nothing, in my opinions i would use 10 gems -15 gems in shrine and get Triple what i get from 6.25B banish resources and i don't play it, and i 'Guess' that what everyone else would do.
We're 30 players were trying to beat him and we did it but 20 players used gems like 40-50 gems to beat him for what? 2M coins and 500k credits? or for 10M coins and 2M credits. nah that's so bad balance in-game, if 30 players can't beat him easly then no one else in any other server can beat him without using gems.
so its useless and not worth at all.
Disabling it is the best solution for everyone, Keep the cap like it is at 1.25B and its fine the rewards are good and pretty balanced between gems and resources.
That's Gonna be my last post in this thread
Thank you everyone for your opinions, all the opinions are respected.
-DNX
Server 4 Thunder of Zeus
Never Give up on your dreams , Keep sleeping!
What about if they remove the realm cap and implement a player cap? The advantages are:
1) Still slows down the top players to give smaller players a chance.
2) Actually is more helpful to small players than no cap. Big players have no need to do more damage if they are already at cap. Instead, they can boost less, and do just enough damage to reach the cap and/or ensure they kill the boss in 60min, allowing smaller players to get a bigger share.
3) Equalizes income between the top server 1-10 players and monsters from the newer servers.
A cap of about 50M coin 20M credit per player per banish seems reasonable to me.
Ive been wondering when someone would come up with this idea.
Its a good idea.
I am totally against it
Why?
Simple I am a greedy big player - I make no bones about it. I want to be the best. I dont want to do it at the expense of others and Im willing to help out the others. But I am not for doing something that limits me or anyone else. I dont want teh few players bigger then me on the server given a disadvantage so I can catch up to them.
BUt this idea does slow down the massive growth of big players without hurting smaller players.
Yes, this is what I meant with 2, bigger players would do just enough dmg to reach cap and help their guildies maintain the largest banish boss they can, thus promoting guild growth.
Matt, you are a big strong player. However, you are in a realm with other big strong players. How likely is it that you will gain much more than 50M coins and 20M credits without any cap? Hence, the individual cap would have minimal effect on you, at least for now.Simple I am a greedy big player - I make no bones about it. I want to be the best. I dont want to do it at the expense of others and Im willing to help out the others. But I am not for doing something that limits me or anyone else. I dont want teh few players bigger then me on the server given a disadvantage so I can catch up to them.
BUt this idea does slow down the massive growth of big players without hurting smaller players.
On the other hand, certain players on certain servers would potentially get much more than 50M coins and 20M credits without a cap, perhaps even double that.