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Thread: Calling all Tynon gurus

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  1. #1

    Calling all Tynon gurus

    Ok folks

    Normally I got a pretty good grasp on this game. But I am encountering something I can not explain

    SO to start with
    I went about 10 or more straight banishes averaging 15m damage PER ROUND
    SOme rounds were 3m some 30m and everything in between
    But the totoal damage divided by number of rounds was 15m damage per round.
    This is a significant increase form my 12m damage average per round about a month or so ago.
    I have been steadily increasing my veng,adv,intense, and one precise runes
    and increasing my spirits/swords/staff

    NOw last thorsdays come and I upgrade 4 judgement level spirits about 4-6 levels each
    Now my average damage for a 4 banishes drops to 13m
    That not too big of an issue, could just be some bad banishes.
    Now I upgrade on Saturday a sword 3 levels
    and take intensenesss and preciseness on shayd form 11 to 12.
    Now my average damage is down to 11m per round

    The top acct in my realm does not seem effected. his avg damage is 24-28m per round.

    SO what is causing my average damage per round to drop?
    And before you all start typing

    this has nothing to do with total rounds - this is total damage divided by # of rounds. Which should stay consistent and go up with increases to swords/staff/spirits/and offensive runes.
    Yes having dramatically fewer rounds could make a difference because you dont get a chance to have as many MEGA rounds. But that is not what is going on the drop is consistent regardless of if we have 16 rounds or 27 rounds.

    this has nothing to do with other people in the realm, I refuse to believe in the theory that one persons damage effects the damage of another player. People increasing their damage output can effect everyones total damage but not their avg damage per round.

    SO anyone out there who has experienced this and found out the reason and how to correct it?

  2. #2
    Forum Moderator Andy's Avatar
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    The only thing that I am aware of where bigger is not better in Banish is the Morale rune in Calvin. Making it bigger can trow the timing off and you end up with a lot less damage. The other thing that can happen is that your heroes were missing before and they are not now and that means that his morale builds up faster. If that is the case you need to adjust Calvin's rune to account for it.

    The only way to tell what is happening is by watching the battle and see what is happening different from before.
    The opinions expressed on this post are my own as a player, not as a Moderator.

  3. #3
    Quote Originally Posted by Andy View Post
    The only thing that I am aware of where bigger is not better in Banish is the Morale rune in Calvin. Making it bigger can trow the timing off and you end up with a lot less damage. The other thing that can happen is that your heroes were missing before and they are not now and that means that his morale builds up faster. If that is the case you need to adjust Calvin's rune to account for it.

    The only way to tell what is happening is by watching the battle and see what is happening different from before.
    smh.

    does the fact that i said i upgraded 4 judgement levels spirits by x levels not indicate to you that i dont use calvin

  4. #4
    Sirius kaisim_2492829's Avatar
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    Quote Originally Posted by mattp169 View Post
    smh.

    does the fact that i said i upgraded 4 judgement levels spirits by x levels not indicate to you that i dont use calvin
    in my humble opinion it does, especially the preciseness on shayd. assuming you let shayd or other stunners hit first. now shayd misses less, stuns earlier and your "sacrifice" isnt happening (=sub spawns).
    most have their main in the center row and sacrifice that. there is usually and 100+ rune on them, but during the second battle round (if shayd stuns again) your main will help building up morale by doing a normal attack. that would throw off the timeing in your group. i had the same problem while i was spawning cianna and herja on the sub (no not at once! in different forms silly) and experienced less damage as well. i fixed that by having my herja as a fixed part in the group, so now even when the "sacrifice" doesnt get sacrificed, she restores full morale on that one as well.
    the only way to fix this is to make sure there is no hero that ever builds up morale. right now mine is lance who gets a normal attack every other round after herja is killed, resulting in building up morale and then cerb/baal gets the skill off on 3 heroes instead of 2 or 1 remaining.


    EDIT:

    PS: i noticed you are taking the last round into your calculations. everytime you are getting a victory screen, only means you could have done more damage but he simply ran out of HP so the fight stopped somewhere half way thru.
    Last edited by kaisim_2492829; 03-13-2014 at 05:24 PM.
    Quote Originally Posted by Dawnseeker View Post
    [...]This is likely a case of collective obsessional behavior (i.e. group delusion). This can spread rapidly through any group based on fear and rumors without any objective facts. We've seen it happen numerous times in Tynon already.
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    The forums sure has fallen from grace, turning into a vent-fest, instead of people sharing ideas and techniques.
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  5. #5
    Quote Originally Posted by kaisim_2492829 View Post
    in my humble opinion it does, especially the preciseness on shayd. assuming you let shayd or other stunners hit first. now shayd misses less, stuns earlier and your "sacrifice" isnt happening (=sub spawns).
    most have their main in the center row and sacrifice that. there is usually and 100+ rune on them, but during the second battle round (if shayd stuns again) your main will help building up morale by doing a normal attack. that would throw off the timeing in your group. i had the same problem while i was spawning cianna and herja on the sub (no not at once! in different forms silly) and experienced less damage as well. i fixed that by having my herja as a fixed part in the group, so now even when the "sacrifice" doesnt get sacrificed, she restores full morale on that one as well.
    the only way to fix this is to make sure there is no hero that ever builds up morale. right now mine is lance who gets a normal attack every other round after herja is killed, resulting in building up morale and then cerb/baal gets the skill off on 3 heroes instead of 2 or 1 remaining.


    EDIT:

    PS: i noticed you are taking the last round into your calculations. everytime you are getting a victory screen, only means you could have done more damage but he simply ran out of HP so the fight stopped somewhere half way thru.
    Everything you said I already took into acct and does not apply to anything I posted. Once again I have 6 JUDGEMENT SPIRITS and 6 6pc JUSTICE SETS

  6. #6
    Ironheart Joker's Avatar
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    Quote Originally Posted by mattp169 View Post
    Everything you said I already took into acct and does not apply to anything I posted. Once again I have 6 JUDGEMENT SPIRITS and 6 6pc JUSTICE SETS
    matt these kind of problems hve happened to me as well i upgrade my attack and do less damage for osme reason, idk if this is cause of some bug in theri coding or maybe it matters at what hp you hit the banish boss but I would say that don't linger on this too much and just try to max your damage and then just stick with that average per round.
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  7. #7
    Lightbringer
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    Quote Originally Posted by mattp169 View Post
    Everything you said I already took into acct and does not apply to anything I posted. Once again I have 6 JUDGEMENT SPIRITS and 6 6pc JUSTICE SETS
    u ever tried placing stunner in different possitions?

    im doing 10m average with 5 LB 6 setts.

    with max hits up to 35m (80%)

  8. #8
    Ironheart jkwongfl_7919855's Avatar
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    Observing every round and screenshotting would be helpful.
    Sometimes a misplaced stun can throw a round off, so the preciseness could've done it.
    Other than that, I'm kinda clueless as well.
    my naga, my naga

  9. #9
    Forum Moderator Andy's Avatar
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    I do not see why it would. I use Calvin on Banish only and I give it the Justice/Judgement equipment that I take off one of my other heroes when I change formations.
    The opinions expressed on this post are my own as a player, not as a Moderator.

  10. #10
    Lightbringer
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    Quote Originally Posted by Andy View Post
    I do not see why it would. I use Calvin on Banish only and I give it the Justice/Judgement equipment that I take off one of my other heroes when I change formations.
    If you have 4 Lightbringer+ spirits there is no need to include Calvin in the line-up, since your heroes do not commit regular attacks which will increase Baal's morale.

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