Page 1 of 7 123 ... LastLast
Results 1 to 10 of 67

Thread: Calling all Tynon gurus

  1. #1

    Calling all Tynon gurus

    Ok folks

    Normally I got a pretty good grasp on this game. But I am encountering something I can not explain

    SO to start with
    I went about 10 or more straight banishes averaging 15m damage PER ROUND
    SOme rounds were 3m some 30m and everything in between
    But the totoal damage divided by number of rounds was 15m damage per round.
    This is a significant increase form my 12m damage average per round about a month or so ago.
    I have been steadily increasing my veng,adv,intense, and one precise runes
    and increasing my spirits/swords/staff

    NOw last thorsdays come and I upgrade 4 judgement level spirits about 4-6 levels each
    Now my average damage for a 4 banishes drops to 13m
    That not too big of an issue, could just be some bad banishes.
    Now I upgrade on Saturday a sword 3 levels
    and take intensenesss and preciseness on shayd form 11 to 12.
    Now my average damage is down to 11m per round

    The top acct in my realm does not seem effected. his avg damage is 24-28m per round.

    SO what is causing my average damage per round to drop?
    And before you all start typing

    this has nothing to do with total rounds - this is total damage divided by # of rounds. Which should stay consistent and go up with increases to swords/staff/spirits/and offensive runes.
    Yes having dramatically fewer rounds could make a difference because you dont get a chance to have as many MEGA rounds. But that is not what is going on the drop is consistent regardless of if we have 16 rounds or 27 rounds.

    this has nothing to do with other people in the realm, I refuse to believe in the theory that one persons damage effects the damage of another player. People increasing their damage output can effect everyones total damage but not their avg damage per round.

    SO anyone out there who has experienced this and found out the reason and how to correct it?

  2. #2
    Forum Moderator Andy's Avatar
    Join Date
    Jun 2013
    Location
    Sol
    Posts
    2,885
    The only thing that I am aware of where bigger is not better in Banish is the Morale rune in Calvin. Making it bigger can trow the timing off and you end up with a lot less damage. The other thing that can happen is that your heroes were missing before and they are not now and that means that his morale builds up faster. If that is the case you need to adjust Calvin's rune to account for it.

    The only way to tell what is happening is by watching the battle and see what is happening different from before.
    The opinions expressed on this post are my own as a player, not as a Moderator.

  3. #3
    Ironheart jkwongfl_7919855's Avatar
    Join Date
    Oct 2013
    Location
    Nomadz
    Posts
    289
    Observing every round and screenshotting would be helpful.
    Sometimes a misplaced stun can throw a round off, so the preciseness could've done it.
    Other than that, I'm kinda clueless as well.
    my naga, my naga

  4. #4
    Quote Originally Posted by Andy View Post
    The only thing that I am aware of where bigger is not better in Banish is the Morale rune in Calvin. Making it bigger can trow the timing off and you end up with a lot less damage. The other thing that can happen is that your heroes were missing before and they are not now and that means that his morale builds up faster. If that is the case you need to adjust Calvin's rune to account for it.

    The only way to tell what is happening is by watching the battle and see what is happening different from before.
    smh.

    does the fact that i said i upgraded 4 judgement levels spirits by x levels not indicate to you that i dont use calvin

  5. #5
    Forum Moderator Andy's Avatar
    Join Date
    Jun 2013
    Location
    Sol
    Posts
    2,885
    I do not see why it would. I use Calvin on Banish only and I give it the Justice/Judgement equipment that I take off one of my other heroes when I change formations.
    The opinions expressed on this post are my own as a player, not as a Moderator.

  6. #6
    Champion
    Join Date
    Nov 2013
    Location
    Inferno69
    Posts
    63
    Calvin isnt strong for banish after you pass a certain size.....

  7. #7
    jkwong might be right (still unlikely), but it would help to know who you are using. I use a herja so my form doesn't him morale, so that won't ever happen to me.

    Noob answer you don't want to hear (I would assume you checked over your formation several times):
    Sometimes the runes rollback for me... i.e. I put them in place, but they don't update the effect. I have to refresh to see they are back in the rune inventory and place them again. Made my khan not have a righteousness and took me 7 rounds to notice...lol

  8. #8
    I have found that too much stun if you are "not" using herja can impact you. Some times between the two stunners, they keep it stunned before your sub can come in and your main alternates doing skilled hits and normal hits which eventually builds up morale.

    If you use Herja, then it should not matter as much.

  9. #9
    Lightbringer
    Join Date
    Aug 2013
    Posts
    685
    Quote Originally Posted by explorertynon103_3174937 View Post
    I have found that too much stun if you are "not" using herja can impact you. Some times between the two stunners, they keep it stunned before your sub can come in and your main alternates doing skilled hits and normal hits which eventually builds up morale.

    If you use Herja, then it should not matter as much.
    Normal hits???

    MattP simply does not do normal hits. He is skillfully striking Baal with every round on all of his mighty warriors.

  10. #10
    Lightbringer
    Join Date
    Aug 2013
    Posts
    685
    Quote Originally Posted by Andy View Post
    I do not see why it would. I use Calvin on Banish only and I give it the Justice/Judgement equipment that I take off one of my other heroes when I change formations.
    If you have 4 Lightbringer+ spirits there is no need to include Calvin in the line-up, since your heroes do not commit regular attacks which will increase Baal's morale.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •