Quote Originally Posted by kaisim_2492829 View Post
in my humble opinion it does, especially the preciseness on shayd. assuming you let shayd or other stunners hit first. now shayd misses less, stuns earlier and your "sacrifice" isnt happening (=sub spawns).
most have their main in the center row and sacrifice that. there is usually and 100+ rune on them, but during the second battle round (if shayd stuns again) your main will help building up morale by doing a normal attack. that would throw off the timeing in your group. i had the same problem while i was spawning cianna and herja on the sub (no not at once! in different forms silly) and experienced less damage as well. i fixed that by having my herja as a fixed part in the group, so now even when the "sacrifice" doesnt get sacrificed, she restores full morale on that one as well.
the only way to fix this is to make sure there is no hero that ever builds up morale. right now mine is lance who gets a normal attack every other round after herja is killed, resulting in building up morale and then cerb/baal gets the skill off on 3 heroes instead of 2 or 1 remaining.


EDIT:

PS: i noticed you are taking the last round into your calculations. everytime you are getting a victory screen, only means you could have done more damage but he simply ran out of HP so the fight stopped somewhere half way thru.
Everything you said I already took into acct and does not apply to anything I posted. Once again I have 6 JUDGEMENT SPIRITS and 6 6pc JUSTICE SETS