Could it be that Aphro does about double shayd dmg per hit and stuns more often?
Could it be that Aphro does about double shayd dmg per hit and stuns more often?
I usally stun until its time for to go again, I never see the timer. Matt look and how long your seeing the, you can attack in 15 seconds etc.. If your not stunning a full 15-20 secs back to back or was. Also. could it be a tech others have invested? like 5% more crds from bosses etc...
I don't get this game.. on another realm, there are two players who have TWO LB spirits that hit about 27% in a full 1.25B fight. I have 1) 4 Justice Spirits + 1 LB spirit and 2) have higher crit on all heroes 3) have higher precise/infal on most heroes and 4) have higher phys attack and skill attack on all heroes, yet I still manage to only hit 30%. My guildie has 2 Justice + 3 LB spirits and use my form and have only a few heroes with less phys attack/skill attack and a little less crit than me, but he can only hit around 20%.
Makes no sense!
wait want to get even more confused
baal313.png
this was taken well into final fight mode
me and spec both got 16 rounds in
he only avg21m which is much lower then his usual 24-28m
and i average over 18m
now i did upgrade 3 swords about 4 levels each between cerebus and baal today.
So Im clueless
In my guild I have 2 people with lower stats then I have.
They both sometimes manage to beat me somehow.
The difference is significant enough that this should not happen.
We all used the same formation before I got Aphro.
It is a bit odd that this can be the case and makes me wonder if the damage we can do on the boss is actually capped.
~ You are just jealous 'cause the voices only talk to me..~
~ There is a crack in everything, that is where the light comes in~
~<3~
FORM has nothing to do with this issue. My form stays the constant, the variables are the runes and equipment i upgrade.
If you change form constantly of course your going to ge variations like I am seeing.
This is not about how to improve damage but why when you upgrade things that should obviously let you do more damage you do significantly less.
About Aphro -
Booyyaaaaa's damage increased atleast 10% most days and sometimes more. Since he got her, he has been doing consistantly better...
Now today I strayed from my normal thursday operations. I did a very large increase of defensive gears (mostly skill) on one hero. This is the set that Lance has on during Banish. Normally I level a spirit or Sword considerably and I lose a little damage in Banish. Today I leveled a Helmet, Cloak and Relic. I'm curious to see what effect (if any) it will have on my damage output in Banish. Technically, I shouldn't have any at all, but offensive upgrades shouldn't cause you lose damage either, so we will see tomorrow.
My last post on this exact issue had a response from Dawnseeker. It was "Random is Random"
I don't know how to respond to that, lol
I'll post my findings after Cerb and Baal tomorrow.
-- Deuc
I just got her today after Baal, so will see if she performs better then shayd tomorrow, so far I am not impressed with Aphrodite , have 260 hit rate and a lvl 12 reliability and she misses like a whore lol, although she has no saints yet but still, 260 hit rate should not miss so much...shrug, sad that we strive to get the rep required to get to marshall just to get a slightly better crappy missing "mage" ,,,will Tynon ever make a decent mage I ask...About Aphro -
Booyyaaaaa's damage increased atleast 10% most days and sometimes more. Since he got her, he has been doing consistantly better...
Think about 65 k magic attack on her as well and still does crap for damage.
Last edited by hjam_8879649; 03-14-2014 at 01:47 AM.
-- Deuc