Quote Originally Posted by Dawnseeker View Post
If people were living to 30 rounds with 6 offensive heroes in their formation/sub, then I would agree. However, it is not. A player running all offensive heroes will never reach anything close to 30 rounds. He will win or lose in a much shorter period. Since we have been adding more defensive-based heroes to the game, what is really happening is that people are adding multiple defensive/stun heroes to their formation in an effort to prolong battles and win by attrition, rather than overpowering the enemy. We believe this will lead to uninteresting and overly predictable gameplay that will lead players to a state of boredom.

We balance this by having a round limit which forces players to think more offensively and to be more aggressive in their hero setups. It in no way punishes players for having better defensive stats on their gear. Instead, it discourages the practice of having many defense-based heroes in a formation at the same time.

I haven't seen anything at this level yet. In fact, all of my server has always gone with the offensive side of this game. The only area of gameplay I see multiple stun heroes is in Banish. There isn't a terribly large amount of defensive heroes to choose from either. I can think of Two front line shield wall types, and as Herby stated, the supporters that don't even deal damage. What I'm getting at, is in almost 1 year I have never heard of a player winning by attrition. With all the uber overpowered players on servers these days you'd think a little more defense would be a practical solution. In about 4 days we have seen two examples of how a Royal Challenge battle was negatively impacted by this generic round limit. I predict that this will become ever more frequent and even more problems are going to arise, as caps only create problems. Look at banish.
The solution would be to Cap Maria's, Khan and Q. Pent's abilities and leave the rounds to us.
That's only my two cents.