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Thread: what the actual hell!!!!!!!!

  1. #11
    Guardian mazter31_8287150's Avatar
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    well i got him just put highest sword onto penthe and she did great!!! http://postimg.org/image/xv6uhs67n/

  2. #12
    Guardian mazter31_8287150's Avatar
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    Quote Originally Posted by mazter31_8287150 View Post
    well i got him just put highest sword onto penthe and she did great!!! http://postimg.org/image/xv6uhs67n/
    dont mind the chat,i always wind muzzy up

  3. #13
    Ironheart Dnx's Avatar
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    Quote Originally Posted by Deucalion View Post
    This limit is for the birds. High Defense is a strategy of gameplay, and is now being punished.
    If Tynon wants to limit something, they should limit Marias amount of heals, not the number if rounds. I can see this becoming a very large problem very, very soon.
    With defense stats on the rise, people will easily start to live into the 30 round mark very soon. It's like telling someone " Congrats for living so long and doing so well, but you lose anyway. Oh, and sorry about all that money you put into your defensive gear."

    May I suggest that this be "rethunk" so that normal PvP is not affected in the negative manner that it surely will be?

    Congrats Anyway Maz, you had him for sure.
    +1 i agree about limiting Maria's amount of heals its insane...someone in my server has maria with good stats on her and runes she heals 86k-90k heath...with a preciseness lvl 12 = impossible to beat the opponent.
    Never Give up on your dreams , Keep sleeping!

  4. #14
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    Quote Originally Posted by Dnx View Post
    +1 i agree about limiting Maria's amount of heals its insane...someone in my server has maria with good stats on her and runes she heals 86k-90k heath...with a preciseness lvl 12 = impossible to beat the opponent.
    Just seems like you need to focus your attack on taking out Maria on the first round, should be too challenging with so many heroes granting the ability to hit pretty much anywhere in the formation.

  5. #15
    Quote Originally Posted by Deucalion View Post
    This limit is for the birds. High Defense is a strategy of gameplay, and is now being punished.
    If Tynon wants to limit something, they should limit Marias amount of heals, not the number if rounds. I can see this becoming a very large problem very, very soon.
    With defense stats on the rise, people will easily start to live into the 30 round mark very soon. It's like telling someone " Congrats for living so long and doing so well, but you lose anyway. Oh, and sorry about all that money you put into your defensive gear."

    May I suggest that this be "rethunk" so that normal PvP is not affected in the negative manner that it surely will be?

    Congrats Anyway Maz, you had him for sure.
    If people were living to 30 rounds with 6 offensive heroes in their formation/sub, then I would agree. However, it is not. A player running all offensive heroes will never reach anything close to 30 rounds. He will win or lose in a much shorter period. Since we have been adding more defensive-based heroes to the game, what is really happening is that people are adding multiple defensive/stun heroes to their formation in an effort to prolong battles and win by attrition, rather than overpowering the enemy. We believe this will lead to uninteresting and overly predictable gameplay that will lead players to a state of boredom.

    We balance this by having a round limit which forces players to think more offensively and to be more aggressive in their hero setups. It in no way punishes players for having better defensive stats on their gear. Instead, it discourages the practice of having many defense-based heroes in a formation at the same time.
    Nathan Seltzer
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  6. #16
    Maria and Herja have damage-taking negative bonuses on them.

    They both take more damage than any other hero, even with same stars, equipments and runes.

    Taking them out should be the focus of your offense.

  7. #17
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    Quote Originally Posted by Dawnseeker View Post
    If people were living to 30 rounds with 6 offensive heroes in their formation/sub, then I would agree. However, it is not. A player running all offensive heroes will never reach anything close to 30 rounds. He will win or lose in a much shorter period. Since we have been adding more defensive-based heroes to the game, what is really happening is that people are adding multiple defensive/stun heroes to their formation in an effort to prolong battles and win by attrition, rather than overpowering the enemy. We believe this will lead to uninteresting and overly predictable gameplay that will lead players to a state of boredom.

    We balance this by having a round limit which forces players to think more offensively and to be more aggressive in their hero setups. It in no way punishes players for having better defensive stats on their gear. Instead, it discourages the practice of having many defense-based heroes in a formation at the same time.
    I disagree it's a very valid form of gameplay. What you're doing is limiting player choice in regards to how they have to set up their formations. You are forcing players to subscribe to a very specific form of gameplay (offense based) Most players would not go straight defensive. Many like to see the high damage numbers put up, others would like to see a battle that doesn't end in 3 rounds due to massive crits. Allowing for a heavy defense team would also require the need for a massive offense to combat it. Overall allowing players to experiment with varying types of play increases player retention and enjoyment.

    Players trying to win by "attrition" isn't what's "really" happening. What's happening is players becoming tired of watching their heroes be critted in 1 strike by massively over-powered heroes. We're also becoming very sick of being forced to lose because we've set up a successful formation that cannot be killed easily.

  8. #18
    Lightbringer Deucalion's Avatar
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    Quote Originally Posted by Dawnseeker View Post
    If people were living to 30 rounds with 6 offensive heroes in their formation/sub, then I would agree. However, it is not. A player running all offensive heroes will never reach anything close to 30 rounds. He will win or lose in a much shorter period. Since we have been adding more defensive-based heroes to the game, what is really happening is that people are adding multiple defensive/stun heroes to their formation in an effort to prolong battles and win by attrition, rather than overpowering the enemy. We believe this will lead to uninteresting and overly predictable gameplay that will lead players to a state of boredom.

    We balance this by having a round limit which forces players to think more offensively and to be more aggressive in their hero setups. It in no way punishes players for having better defensive stats on their gear. Instead, it discourages the practice of having many defense-based heroes in a formation at the same time.

    I haven't seen anything at this level yet. In fact, all of my server has always gone with the offensive side of this game. The only area of gameplay I see multiple stun heroes is in Banish. There isn't a terribly large amount of defensive heroes to choose from either. I can think of Two front line shield wall types, and as Herby stated, the supporters that don't even deal damage. What I'm getting at, is in almost 1 year I have never heard of a player winning by attrition. With all the uber overpowered players on servers these days you'd think a little more defense would be a practical solution. In about 4 days we have seen two examples of how a Royal Challenge battle was negatively impacted by this generic round limit. I predict that this will become ever more frequent and even more problems are going to arise, as caps only create problems. Look at banish.
    The solution would be to Cap Maria's, Khan and Q. Pent's abilities and leave the rounds to us.
    That's only my two cents.


    -- Deuc

    Quote Originally Posted by Peeta Melark View Post
    Andy this is a huge exploit that Deucalion has posted. Why aren't you editing or deleting it?

    "Thank you for your constantly supporting on Tynon!"

  9. #19
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    Quote Originally Posted by Deucalion View Post
    I haven't seen anything at this level yet. In fact, all of my server has always gone with the offensive side of this game. The only area of gameplay I see multiple stun heroes is in Banish. There isn't a terribly large amount of defensive heroes to choose from either. I can think of Two front line shield wall types, and as Herby stated, the supporters that don't even deal damage. What I'm getting at, is in almost 1 year I have never heard of a player winning by attrition. With all the uber overpowered players on servers these days you'd think a little more defense would be a practical solution. In about 4 days we have seen two examples of how a Royal Challenge battle was negatively impacted by this generic round limit. I predict that this will become ever more frequent and even more problems are going to arise, as caps only create problems. Look at banish.
    The solution would be to Cap Maria's, Khan and Q. Pent's abilities and leave the rounds to us.
    That's only my two cents.
    I agree with almost all of this except the caps on the heroes. No need to cap them. Let us players figure out how to combat them and negate their abilities ourselves. an Arbitrary limit on things only ever causes problems.

  10. #20
    Forum Moderator Andy's Avatar
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    Quote Originally Posted by Dawnseeker View Post
    If people were living to 30 rounds with 6 offensive heroes in their formation/sub, then I would agree. However, it is not. A player running all offensive heroes will never reach anything close to 30 rounds. He will win or lose in a much shorter period. Since we have been adding more defensive-based heroes to the game, what is really happening is that people are adding multiple defensive/stun heroes to their formation in an effort to prolong battles and win by attrition, rather than overpowering the enemy. We believe this will lead to uninteresting and overly predictable gameplay that will lead players to a state of boredom.

    We balance this by having a round limit which forces players to think more offensively and to be more aggressive in their hero setups. It in no way punishes players for having better defensive stats on their gear. Instead, it discourages the practice of having many defense-based heroes in a formation at the same time.
    But you are not penalising the defender that has the the all defensive heroes. You are penalising the attacker that is trying to 'play by your rules'. I understand that when fighting bosses or in the Royal Arena a 30 round limit can be used to set the difficulty in beating them, but in PvP, including CW the limit should be higher to penalise the player that is 'not playing by your rules'.
    The opinions expressed on this post are my own as a player, not as a Moderator.

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