Quote Originally Posted by Dawnseeker View Post
If people were living to 30 rounds with 6 offensive heroes in their formation/sub, then I would agree. However, it is not. A player running all offensive heroes will never reach anything close to 30 rounds. He will win or lose in a much shorter period. Since we have been adding more defensive-based heroes to the game, what is really happening is that people are adding multiple defensive/stun heroes to their formation in an effort to prolong battles and win by attrition, rather than overpowering the enemy. We believe this will lead to uninteresting and overly predictable gameplay that will lead players to a state of boredom.

We balance this by having a round limit which forces players to think more offensively and to be more aggressive in their hero setups. It in no way punishes players for having better defensive stats on their gear. Instead, it discourages the practice of having many defense-based heroes in a formation at the same time.
But you are not penalising the defender that has the the all defensive heroes. You are penalising the attacker that is trying to 'play by your rules'. I understand that when fighting bosses or in the Royal Arena a 30 round limit can be used to set the difficulty in beating them, but in PvP, including CW the limit should be higher to penalise the player that is 'not playing by your rules'.