I agree this is a game play style. However, to see a 25 mil power player being able to manipulate to obtain a 400mil powered hero through building defense on a few key hero's should be discouraged. There should be a balance between defense and offense which makes up the total power make up. Thus, the award of top hero's should be commensurate of the players power achievement.
The reason that players can do this is actually because of massively over powered offensive accounts. Because building a real defense is pointless due to round caps all the players focus solely on offense and then think of defense as an afterthought if I have some extra etc. Removing round caps entirely can promote alternative styles of gameplay (which is what Tynon should want anyway)
That's what I'm saying. It should be the players choice on how they chose to play. If there are issues with people using exploits or whatever, you deal with those as they come. Fixing the problem, before it's a problem, with a terribly broad round cap only hurts game play and forces people to build in one single direction. Offense only. If you ask me, I think that has caused some issues itself. Look at peoples Adamanti's for example. One shotting a 120m players entire team may look awesome, but promotes nothing.
-- Deuc