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Thread: what the actual hell!!!!!!!!

  1. #21
    Quote Originally Posted by Andy View Post
    But you are not penalising the defender that has the the all defensive heroes. You are penalising the attacker that is trying to 'play by your rules'. I understand that when fighting bosses or in the Royal Arena a 30 round limit can be used to set the difficulty in beating them, but in PvP, including CW the limit should be higher to penalise the player that is 'not playing by your rules'.
    I agree. The round cap is actually allowing players to win simply by staying alive (provided they are the defender). Removing the round cap (or increasing to something like 200), means one side actually needs to be stronger.

  2. #22
    Quote Originally Posted by Andy View Post
    But you are not penalising the defender that has the the all defensive heroes. You are penalising the attacker that is trying to 'play by your rules'. I understand that when fighting bosses or in the Royal Arena a 30 round limit can be used to set the difficulty in beating them, but in PvP, including CW the limit should be higher to penalise the player that is 'not playing by your rules'.
    That's a good point. In PvP the defender should not automatically win after 30 rounds. Maybe total damage dealt should decide it.
    Nathan Seltzer
    uCool Community Manager

  3. #23
    Justice Riot's Avatar
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    Quote Originally Posted by Andy View Post
    But you are not penalising the defender that has the the all defensive heroes. You are penalising the attacker that is trying to 'play by your rules'. I understand that when fighting bosses or in the Royal Arena a 30 round limit can be used to set the difficulty in beating them, but in PvP, including CW the limit should be higher to penalise the player that is 'not playing by your rules'.
    I agree this is a game play style. However, to see a 25 mil power player being able to manipulate to obtain a 400mil powered hero through building defense on a few key hero's should be discouraged. There should be a balance between defense and offense which makes up the total power make up. Thus, the award of top hero's should be commensurate of the players power achievement.

  4. #24
    Lightbringer
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    Quote Originally Posted by Riot View Post
    I agree this is a game play style. However, to see a 25 mil power player being able to manipulate to obtain a 400mil powered hero through building defense on a few key hero's should be discouraged. There should be a balance between defense and offense which makes up the total power make up. Thus, the award of top hero's should be commensurate of the players power achievement.
    The reason that players can do this is actually because of massively over powered offensive accounts. Because building a real defense is pointless due to round caps all the players focus solely on offense and then think of defense as an afterthought if I have some extra etc. Removing round caps entirely can promote alternative styles of gameplay (which is what Tynon should want anyway)

  5. #25
    Lightbringer Deucalion's Avatar
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    Quote Originally Posted by DrthCaedus View Post
    The reason that players can do this is actually because of massively over powered offensive accounts. Because building a real defense is pointless due to round caps all the players focus solely on offense and then think of defense as an afterthought if I have some extra etc. Removing round caps entirely can promote alternative styles of gameplay (which is what Tynon should want anyway)
    That's what I'm saying. It should be the players choice on how they chose to play. If there are issues with people using exploits or whatever, you deal with those as they come. Fixing the problem, before it's a problem, with a terribly broad round cap only hurts game play and forces people to build in one single direction. Offense only. If you ask me, I think that has caused some issues itself. Look at peoples Adamanti's for example. One shotting a 120m players entire team may look awesome, but promotes nothing.


    -- Deuc

    Quote Originally Posted by Peeta Melark View Post
    Andy this is a huge exploit that Deucalion has posted. Why aren't you editing or deleting it?

    "Thank you for your constantly supporting on Tynon!"

  6. #26
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    Quote Originally Posted by Riot View Post
    I agree this is a game play style. However, to see a 25 mil power player being able to manipulate to obtain a 400mil powered hero through building defense on a few key hero's should be discouraged. There should be a balance between defense and offense which makes up the total power make up. Thus, the award of top hero's should be commensurate of the players power achievement.
    No. Beating bosses should not be dependent on how much a player is willing to spend in order to power up. It should be based on strategy and thinking and careful allocation of resources.

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