Quote Originally Posted by lugnut_fxi_6829524 View Post
Just a question with the new Guild War change when you have a guild with 20 active player and can barely win vs the other top guild that has 24 active players and 26 alts sitting in the home base. Now you take 5% hp from a player for every win the guild with 20 active players will never cut through the army of alts sitting in the base. That's close to a 40-70% hp loss for just one stronger player
I'm curious to see a more English-readable translation of the GW changes than the one in the patch notes. From the patch notes:

"Starting from the third cities, attackers and defenders will get a 10% buff in both attack and defense abilities for each additional cities defenders shall occupy."

Does this mean actual cities? Is it meant to help unseat entrenched guilds controlling 8+ cities on some servers? If so, how does the defenders getting a buff as well help anything? Or is cities misleading here, and are bases within the city during GW itself really what's meant? If so, again, how does anything get changed? If defenders control bases B through G (six bases) then attackers get 30% attack and defenders get 30% defense. Obviously I'm missing something here or I haven't had enough coffee (or both).