
Originally Posted by
GunsMcRoy
This post is to ask the devs to reconsider their balance meddling with the new GW 5 dura loss rule.
* First of all, anyone who complained about overpowered players like ExecDude one-shotting everyone should be ignored. Before the dura change, I could slay 15 players my own size due to my superior formation and equipment. Plus, I keep going with full health. It impressed people, and my guild had a chance at beating his guild in GW. We had good matches we enjoyed. Now we're irrelevant. Further, my guildie is also invested heavily in our preferred build. It's simply too late in the game to expect to draw more players in by satisfying whiners. People have already adjusted to the way the game is and, like I've said before, Exec can only be in one place at one time.
* This change makes alts and inactives 5 times more relevant than they should be. Big guilds all have 20-30+ players stocked in G at any time. My two-man army simply can't win now where we used to, but also larger guilds can no longer win a decisive victory with a single scout. How many GWs do you think are won because one guy outmaneuvered an advancing army? Plenty. The max population of each guild gives a huge incentive to alt now. Is this what you really intended? Four alts are now equivalent to a player with actual skill and time spent playing this game.
* The prior 1 dura rule motivated players to play smarter and diversify. Superior formations involve class combinations: vampires, multis, tanks, healers, stunners, mages, and morale units. My dual-tank/healer/Lance/Blood formation defeats the brainless Blood/Adam/Rhize clones my size with 80%+ remaining, but a stronger player with pen/herja/adam -- where Pen has lvl 90+ equips -- still KO's me. That's the beauty of the game. Someone could plan to invest in a unit and get massive results. And that signals to other players that they need to try something new. Removing this source of motivation takes away from everyone's incentive to try new things and explore the game content.
Winning is now half as bad as losing in GW: every kill is a pyrrhic victory.