Quote Originally Posted by Dawnseeker View Post
Thanks for the feedback guys.

I can say that we definitely don't want one guild holding every city, as has been happening. It's not interesting if a there's no chance for losing. But there still may be changes coming to GW until the balance is right.
Why not just cap the amount of citys any one guild can hold then? I am sure there would be bickering about that but at least it wont make some feel like the point of working hard and building power was for nothing. level 4 guild can get 4 citys level 5 guild can have 5 citys and so on. I do understand the power boost for attackers but put with the durability loss if just a little to much and the power boost for attackers should be capped at a % or something. Even the other guild leaders on my server are saying it is a little to much. Yes I understand both sides and both points there must be a middle point to make it a challenge not over powered and not uber easy.