Quote Originally Posted by Cuddles_1461020 View Post
A big Thank You to Tynon for making GW competitive again.

For months our guild would dominate the server-cities. Smaller rivals gave up. Boring.
And I would be able to solo entire armies B-->A. Boring.
It was still mind-numbing for me to just sit at B forever and watch all the others try to nibble away at me. By the end of round 30, with 20 players attacking me every 3rd round, I'd still be at over 50% health. Boring.

And now we see on these forums ... the Bad Sportsmanship. "We have competition now. THIS SUCKS!!". Even more comical are those who react so drastically with their Poor Sportsmanship that they threaten to change their spending habits.

When we lose a city, we say Congratulations! You outmaneuvered us, outnumbered us, overwhelmed us, wore us down, and now the land is yours. Well done! (Hint: In Real Life, War is not so much about power as it is about numbers, tactics, and organization. Even the greatest warriors don't stand a chance to a well-organized army.)

Why would anyone continue to spend their game allowance on a game that has changed mid-stream. This is not how the game was designed when I started the server. Major changes like this patch are unfair to those that have been loyal players from server start. Not sure about other servers but our alliance is top on server 74, I have played this server since September. Never played this style game, really found it "fun". No place for spies to do damage to an entire guild/alliance after building and planning warfare, like in city build games.

I am sure Tynon will strive to make things fair for all going forward. A guild that has excelled and obtained cities on their servers worked for those cities. What compensation is given to those guilds/players that put the time, effort, and game allowance to obtain those cities???