
Originally Posted by
charles.molnar_8339810
Perhaps the durability loss should be tied to the power of the opposing player in the event of a victory. Loser has greater power than the victor, -5 durability to the victor; loser has 75-100% of the victor's power, -4 durability to the victor; loser has 50-74% of the victor's power, -3 durability to the victor; loser has 25-49% of the victor's power, -2 durability to the victor; loser has 24% or less of the victor's power, -1 durability to the victor. This would reflect the tiring nature of conflict while not allowing a swarm of twenty one million power players to eliminate someone like Execdude from a guild war entirely on their own.
If this were combined with the power bonuses afforded to guilds doing battle against seriously entrenched foes (those with more than three cities) it could balance things relatively well without skewing it in favor of a horde of low powered alts.