Quote Originally Posted by mattp169 View Post
There no reaosn why 1 50m power player sohuld take down a guild of ccombined power of 350m power
Welcome to my server. My life. I'm tired of soloing entire guilds. It's boring as hell. (Even sitting at B watching them attack in swarm/waves as my durability goes -1 every fight, also boring).

I'm so glad we lost a city with these new changes. FINALLY we have something to battle over. A challenge!

Quote Originally Posted by charles.molnar_8339810 View Post
Perhaps the durability loss should be tied to the power of the opposing player in the event of a victory. Loser has greater power than the victor, -5 durability to the victor; loser has 75-100% of the victor's power, -4 durability to the victor; loser has 50-74% of the victor's power, -3 durability to the victor; loser has 25-49% of the victor's power, -2 durability to the victor; loser has 24% or less of the victor's power, -1 durability to the victor. This would reflect the tiring nature of conflict while not allowing a swarm of twenty one million power players to eliminate someone like Execdude from a guild war entirely on their own.

If this were combined with the power bonuses afforded to guilds doing battle against seriously entrenched foes (those with more than three cities) it could balance things relatively well without skewing it in favor of a horde of low powered alts.
+1. I had the same idea but a different scale.
My scale was different because of the following Question ... how do you differentiate between the new player and the alt?
Answer: the new player is between 5% to 25% your power. The alt is under 5% your power.