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Thread: Dont like the new GW

  1. #31
    Quote Originally Posted by sh0tyme83_7854100 View Post
    Can someone please explain to me why this is a good thing? I don't see the logic at all behind this change. All that's going to happen is that lower power guilds are going to fight over rep cities. The big guilds will keep the coin cities, jengu, and the last two cities.
    You have no idea the arrogance and entitlement buried in the psyche of some of those guilds - especially the ones who have historically ridden the coattails of one or two extremely strong players. They aren't even smart enough, in many cases, to realize that just ceding one or two level three cities would allow them to keep all the rest, so they keep battling to try to hold them all and instead losing the ones that really matter.

    Or maybe it's not that they aren't smart enough. Maybe they're just still too full from the cornucopia from which they've been drinking while riding those previously mentioned coattails and have no room to swallow their pride.

    Quote Originally Posted by Cuddles_1461020
    +1. I had the same idea but a different scale.
    My scale was different because of the following Question ... how do you differentiate between the new player and the alt?
    Answer: the new player is between 5% to 25% your power. The alt is under 5% your power.
    I like this too.

  2. #32
    Quote Originally Posted by vannarachael_4324042 View Post
    the little people because they want things to be "fair" yet they don't bother to encourage those people to build, they penalize the ones that have built and spent... how many of you are going to keep building and spending...
    People wanted more balanced guild wars, since one guild controlling all the cities gave an unfair advantage to that guild and made it very hard to keep up with that guild and compete.
    I would say the 10% (for each city above 3) buff for teams going against guilds controlling more than 3 cities is a good one to reintroduce competition to some servers where it was lacking.

    The other change I'm a little more fuzzy on.

  3. #33
    Lost first battle to a guy 11 mil power lower than me. So far our guild has lost half our cities. How is this fun or rewarding? Fair?.. hardly. Our top players cant defend a city. Lame.

  4. #34
    well i spend a tone of money on this game and if guild wars is not returned back to what it was before the patch i am finding a new game. I left KOC on facebook and came here. KOC died cause of this exact same thing. i played koc with money for 4 years. This is silly I pay for power to beat other people. GW is about power and 10k people beating me is a joke. If i walk from this game and find a new one i will not come back. this GW is no longer about power its about creating as many alt accounts as you can. on my server there are 7 alt guilds from the 3 main guilds. this is silly change it back or lose me and everyone else in my guild giving you 2 week maybe less. we are looking for new games now.

  5. #35
    Guardian Jewels's Avatar
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    Our guild has a few members at vip5 one higher - Its not the money
    We were winning on skill and dedication to improving our toons - sharing tips on runes/formations/heroes/etc.
    Our core group came from another server where we could never win cause 1 guild was just way to strong and spent tons of money.
    On this server we were able to share what we learned and got some really excellent people in the guild who wanted to spend the TIME to work.

    This patch is just gonna make more alts and serious players (money or not) rethink their time spent - when winning isn't a option or skill anymore.

  6. #36
    agreed and alot of people are done spending until they fix this massive screw up they have made it ok for those who barley play and dont spend and made it **** for those who spend money and work on building up tynon will make alot of there bigger spenders quit the game over this crap

  7. #37
    Champion
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    Quote Originally Posted by Dawnseeker View Post
    Its a good thing if guilds can't easily defend 8 cities at once. You have to prioritize and use strategy. And each of the fights will be a lot tougher. Sounds like a good thing overall.
    You aren't seeing the bigger picture. Soon every guild will be full to the max player limit with alts because they are so valuable and a big part of the strategy of the new guild wars. I would like for you to clarify what you mean by "strategy" and "a lot tougher." I know this is not what u intended to mean but you almost make it sound like the game wants alts to be a viable strategy unless you completely misunderstood what you are replying to. If u really think these changes only made defending 6 citys(my guild has never defending more than that so cant comment on 8) "a lot tougher" and not completely and utterly impossible beyond a shadow of a doubt then there is a gap between the actual game play and what u think the game play is. I truly hope the city buffs are fixed( the math does not add up with what is claimed in the in game mail) and that the durability is put back to how it was before the patch. And please let us abandon Koleton.

  8. #38
    Ironheart
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    Quote Originally Posted by steveshort59_4035466 View Post
    I truly hope the city buffs are fixed( the math does not add up with what is claimed in the in game mail)
    The email is not clear. If one side is getting a buff, it should be displayed during GW.

  9. #39
    Here is a possible solution to alts. Make each battle have a maximum number of players (edit: per team). It could be 10,15, or 20. That way 5k alts don't swing a battle that much.
    Last edited by perawind_8762856; 03-20-2014 at 07:31 AM. Reason: additional info

  10. #40
    Quote Originally Posted by Cuddles_1461020 View Post
    (I'm not on his server). I can understand the alts issue. I just have yet to see a 6-guild coordinated attack on a 7th (dominating) guild. All 6 invasions fully staffed.

    When we lose a city, we say Congratulations! You outmaneuvered us, outnumbered us, overwhelmed us, wore us down, and now the land is yours. Well done! (Hint: In Real Life, War is not so much about power as it is about numbers, tactics, and organization. Even the greatest warriors don't stand a chance to a well-organized army.)
    I have...and we still lose...all the power moved to one guild on our server. New rules make it possible for other guilds to take some of their Nine cities. For those saying it encourages alts...is saying it encourages cheating. I feel it encourages discouraged players to be more active. It's nice to know a well-staffed guild has a chance...especially when 4 or 5 other guilds cooperate to split the juggernaut. We'll prob never have more than one city, but happy to help break the monopoly.

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