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Thread: Dont like the new GW

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  1. #1
    Champion
    Join Date
    May 2013
    Location
    Forged S129
    Posts
    98
    Quote Originally Posted by Dawnseeker View Post
    Its a good thing if guilds can't easily defend 8 cities at once. You have to prioritize and use strategy. And each of the fights will be a lot tougher. Sounds like a good thing overall.
    You aren't seeing the bigger picture. Soon every guild will be full to the max player limit with alts because they are so valuable and a big part of the strategy of the new guild wars. I would like for you to clarify what you mean by "strategy" and "a lot tougher." I know this is not what u intended to mean but you almost make it sound like the game wants alts to be a viable strategy unless you completely misunderstood what you are replying to. If u really think these changes only made defending 6 citys(my guild has never defending more than that so cant comment on 8) "a lot tougher" and not completely and utterly impossible beyond a shadow of a doubt then there is a gap between the actual game play and what u think the game play is. I truly hope the city buffs are fixed( the math does not add up with what is claimed in the in game mail) and that the durability is put back to how it was before the patch. And please let us abandon Koleton.

  2. #2
    Ironheart
    Join Date
    Sep 2013
    Posts
    230
    Quote Originally Posted by steveshort59_4035466 View Post
    I truly hope the city buffs are fixed( the math does not add up with what is claimed in the in game mail)
    The email is not clear. If one side is getting a buff, it should be displayed during GW.

  3. #3
    Here is a possible solution to alts. Make each battle have a maximum number of players (edit: per team). It could be 10,15, or 20. That way 5k alts don't swing a battle that much.
    Last edited by perawind_8762856; 03-20-2014 at 07:31 AM. Reason: additional info

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