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Thread: Dont like the new GW

  1. #11
    Quote Originally Posted by DrthCaedus View Post
    Because every fight won decreases the winners durability by 5, 6 hits no matter what reduces a players power to 70% 20 reduces them to 0. It is possible then for a group of 20 alts with just enough power to join a guild to take out a player of any power, even PR, just by hitting them. Guilds on both sides are now encouraged to create massive amounts of alts to beat down their opponents through shear numbers. now a guild of 15 actives can create 30 alts and completely wipe the floor with a guild that massively outmatches them.
    I see. Thanks!
    Nathan Seltzer
    uCool Community Manager

  2. #12
    The power bonus was one thing; that gave a chance to legitimate guilds who worked hard but just came to the game late or are faced with a guild they could beat if it weren't for just one vastly overwhelming player (which happens on every server from what I see personally and have heard). However, the durability thing does, as others said, just reward those same dominant guilds who already have guilds full of alts for extra maps, extra coins and extra credits. Now not only can they defend their cities by placing blocking bids from these alt guilds, these alt guilds can be used to cripple their enemies as well.

  3. #13
    Ironheart Cuddles_1461020's Avatar
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    #1-- How does someone attack with 20 alts? Do they have 20 browsers? (the whole "alt" label is very commonly accused upon newer players and less-active players).

    #2-- 15 ppl + 30 alts (45 total) is still no match for a guild with 45 people. (and 45 is being generous, as there are guilds with 60-70 active people). And if your server population is so low that a 15 player guild is normal .... shouldn't you be grateful you still have competition?


    If you want to discourage alts and not the active players, then the solution is to disable the OFFLINE players (who collected guild benefits) from being in the GW. (ie: no more automated defenders. Have to show up.)

  4. #14
    Lightbringer
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    Quote Originally Posted by Cuddles_1461020 View Post
    #1-- How does someone attack with 20 alts? Do they have 20 browsers? (the whole "alt" label is very commonly accused upon newer players and less-active players).

    #2-- 15 ppl + 30 alts (45 total) is still no match for a guild with 45 people. (and 45 is being generous, as there are guilds with 60-70 active people). And if your server population is so low that a 15 player guild is normal .... shouldn't you be grateful you still have competition?


    If you want to discourage alts and not the active players, then the solution is to disable the OFFLINE players (who collected guild benefits) from being in the GW. (ie: no more automated defenders. Have to show up.)
    it is a match when the defending guild has to defend 6 cities and can only spare 8 people. Second it's called tabs...when i used the 20 alts example it would only take 10 of those people running 2 of them, that's 3 tabs, not too difficult.

  5. #15
    Quote Originally Posted by vannarachael_4324042 View Post
    soooo for all of you that have spent real money, hours building, labs, grinding etc... and gained the cities thru hard work.. only to have them handed over to alt guilds and the little people because they want things to be "fair" yet they don't bother to encourage those people to build, they penalize the ones that have built and spent... how many of you are going to keep building and spending... leveling up 27 mil... 30 mil 60 mil.. only to be one shotted by a 3 mil player? We own all cities thru Jengu on server 106... I am 27.5 mil... and I was taken out in 1 battle by a 16 mil player.. that was the only fight I was in... our biggest player at 69 mil was taken out by a alt sitting at 3.4 million... so tell me... is it worth it to continue to build and spend? I find NO point to it.. no matter how big I am.. if a 3 mil player can just run over me.. then whats the point? big pretty numbers that do me no good?? so what say you all?
    tynon meddles to much trying to balance the game, for example, you invest in a hero" then after built they nerf it. Silly to me, but hey I quit spending because of that, now I have no problem with the game

  6. #16
    Ironheart Cuddles_1461020's Avatar
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    Quote Originally Posted by DrthCaedus View Post
    it is a match when the defending guild has to defend 6 cities and can only spare 8 people.
    You have 6 rival guilds attacking you at 6 different locations. (this also infers that you hold 6+ cities)
    And yet you are entitled enough to feel that you should win. Hmmmm.

    Can you remind me again why you're complaining?

  7. #17
    Forum Moderator Morgan le Fay's Avatar
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    Quote Originally Posted by Cuddles_1461020 View Post
    You have 6 rival guilds attacking you at 6 different locations. (this also infers that you hold 6+ cities)
    And yet you are entitled enough to feel that you should win. Hmmmm.

    Can you remind me again why you're complaining?
    I think it's more to do with guilds overloading GWs with alts. You can't tell me that playing with alts entitles you to win either.

    Forum Moderators are volunteers and are unable to fix in game problems

  8. #18
    Ironheart Cuddles_1461020's Avatar
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    Quote Originally Posted by Morgan le Fay View Post
    I think it's more to do with guilds overloading GWs with alts. You can't tell me that playing with alts entitles you to win either.
    (I'm not on his server). I can understand the alts issue. I just have yet to see a 6-guild coordinated attack on a 7th (dominating) guild. All 6 invasions fully staffed.

    When we lose a city, we say Congratulations! You outmaneuvered us, outnumbered us, overwhelmed us, wore us down, and now the land is yours. Well done! (Hint: In Real Life, War is not so much about power as it is about numbers, tactics, and organization. Even the greatest warriors don't stand a chance to a well-organized army.)
    Last edited by Cuddles_1461020; 03-18-2014 at 07:43 PM.


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  9. #19
    Forum Moderator Morgan le Fay's Avatar
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    Quote Originally Posted by Cuddles_1461020 View Post
    (I'm not on his server). I can understand the alts issue. I just have yet to see a 6-guild coordinated attack on a 7th (dominating) guild. All 6 invasions fully staffed.

    When we lose a city, we say Congratulations! You outmaneuvered us, outnumbered us, overwhelmed us, wore us down, and now the land is yours. Well done! (Hint: In Real Life, War is not so much about power as it is about numbers, tactics, and organization. Even the greatest warriors don't stand a chance to a well-organized army.)
    Every time a player fights he/she loses 5 durability. Hence that player can only manage 20 fights before they are scratched. All an attacking guild has to do is load up on alts because there is no way any guild that is defending can beat them unless they are holding very few cities. This is what the issue is, that's not warfare it's a numbers bout.

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  10. #20
    Justice
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    Whether they are alts, or smaller players, the system made smalls soooo much more powerful that now it's slanted the other way. It needs addressed. I don't believe this was tested before introduced was it?

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