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Thread: Dont like the new GW

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  1. #1
    Ironheart Cuddles_1461020's Avatar
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    Quote Originally Posted by Morgan le Fay View Post
    I think it's more to do with guilds overloading GWs with alts. You can't tell me that playing with alts entitles you to win either.
    (I'm not on his server). I can understand the alts issue. I just have yet to see a 6-guild coordinated attack on a 7th (dominating) guild. All 6 invasions fully staffed.

    When we lose a city, we say Congratulations! You outmaneuvered us, outnumbered us, overwhelmed us, wore us down, and now the land is yours. Well done! (Hint: In Real Life, War is not so much about power as it is about numbers, tactics, and organization. Even the greatest warriors don't stand a chance to a well-organized army.)
    Last edited by Cuddles_1461020; 03-18-2014 at 07:43 PM.


    Cuddles' Law: The volume of a player's whine is directly proportional to his/her VIP level.

  2. #2
    Quote Originally Posted by DrthCaedus View Post
    it is a match when the defending guild has to defend 6 cities and can only spare 8 people. Second it's called tabs...when i used the 20 alts example it would only take 10 of those people running 2 of them, that's 3 tabs, not too difficult.
    Its a good thing if guilds can't easily defend 8 cities at once. You have to prioritize and use strategy. And each of the fights will be a lot tougher. Sounds like a good thing overall.
    Nathan Seltzer
    uCool Community Manager

  3. #3
    Quote Originally Posted by Dawnseeker View Post
    Its a good thing if guilds can't easily defend 8 cities at once. You have to prioritize and use strategy. And each of the fights will be a lot tougher. Sounds like a good thing overall.
    Dawn

    Seriously you dont get that this over powers small players and alts?

    Cut the changes in half
    and we get the effect you were going for without all the complaining
    5% power boost per city
    2 durabilty for a win
    5 durabilty for a loss

    There no reaosn why 1 50m power player sohuld take down a guild of ccombined power of 350m power

  4. #4
    Quote Originally Posted by mattp169 View Post
    Dawn

    Seriously you dont get that this over powers small players and alts?

    Cut the changes in half
    and we get the effect you were going for without all the complaining
    5% power boost per city
    2 durabilty for a win
    5 durabilty for a loss

    There no reaosn why 1 50m power player sohuld take down a guild of ccombined power of 350m power
    I'll pass this feedback on to the devs.

    Quote Originally Posted by Jacobe_8068494 View Post
    what strategy? numbers? two very low level players ran to G and took out ten of our guys that way out leveled them to win the game. Grats for finding your way to G?
    Can we keep things in perspective here? Prior to this change, the entire defending guild just started at B and immediately won the game on their first turn by attacking A. Few players ever went to G from ANY team. These changes have definitely made things more interesting, but I'll pass on the feedback in this thread.
    Nathan Seltzer
    uCool Community Manager

  5. #5
    Quote Originally Posted by Dawnseeker View Post
    Its a good thing if guilds can't easily defend 8 cities at once. You have to prioritize and use strategy. And each of the fights will be a lot tougher. Sounds like a good thing overall.
    Can someone please explain to me why this is a good thing? I don't see the logic at all behind this change. All that's going to happen is that lower power guilds are going to fight over rep cities. The big guilds will keep the coin cities, jengu, and the last two cities.

  6. #6
    Quote Originally Posted by sh0tyme83_7854100 View Post
    Can someone please explain to me why this is a good thing? I don't see the logic at all behind this change. All that's going to happen is that lower power guilds are going to fight over rep cities. The big guilds will keep the coin cities, jengu, and the last two cities.
    You have no idea the arrogance and entitlement buried in the psyche of some of those guilds - especially the ones who have historically ridden the coattails of one or two extremely strong players. They aren't even smart enough, in many cases, to realize that just ceding one or two level three cities would allow them to keep all the rest, so they keep battling to try to hold them all and instead losing the ones that really matter.

    Or maybe it's not that they aren't smart enough. Maybe they're just still too full from the cornucopia from which they've been drinking while riding those previously mentioned coattails and have no room to swallow their pride.

    Quote Originally Posted by Cuddles_1461020
    +1. I had the same idea but a different scale.
    My scale was different because of the following Question ... how do you differentiate between the new player and the alt?
    Answer: the new player is between 5% to 25% your power. The alt is under 5% your power.
    I like this too.

  7. #7
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    Quote Originally Posted by Dawnseeker View Post
    Its a good thing if guilds can't easily defend 8 cities at once. You have to prioritize and use strategy. And each of the fights will be a lot tougher. Sounds like a good thing overall.
    You aren't seeing the bigger picture. Soon every guild will be full to the max player limit with alts because they are so valuable and a big part of the strategy of the new guild wars. I would like for you to clarify what you mean by "strategy" and "a lot tougher." I know this is not what u intended to mean but you almost make it sound like the game wants alts to be a viable strategy unless you completely misunderstood what you are replying to. If u really think these changes only made defending 6 citys(my guild has never defending more than that so cant comment on 8) "a lot tougher" and not completely and utterly impossible beyond a shadow of a doubt then there is a gap between the actual game play and what u think the game play is. I truly hope the city buffs are fixed( the math does not add up with what is claimed in the in game mail) and that the durability is put back to how it was before the patch. And please let us abandon Koleton.

  8. #8
    Ironheart
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    Quote Originally Posted by steveshort59_4035466 View Post
    I truly hope the city buffs are fixed( the math does not add up with what is claimed in the in game mail)
    The email is not clear. If one side is getting a buff, it should be displayed during GW.

  9. #9
    Quote Originally Posted by Dawnseeker View Post
    Its a good thing if guilds can't easily defend 8 cities at once. You have to prioritize and use strategy. And each of the fights will be a lot tougher. Sounds like a good thing overall.
    Wait...so now its a bad thing to have worked hard spent money and got ahead in the game....I'm confused. "IF" a guild had 8 cities my though....they deserve them. They shouldn't be punished by taking away cities. Most of the people that complain about coiners would have never dedicated their time and energy in the game anyway regardless of how much Tynon changes the game (In this case the new GW's) I just think its a waste catering to the non paying customers I really don't see people that will be getting something for practically little effort (GW's cities) will hang around long enough to see the game through to the end like those who have a vested interest. Just my 2

  10. #10
    Quote Originally Posted by vannarachael_4324042 View Post
    soooo for all of you that have spent real money, hours building, labs, grinding etc... and gained the cities thru hard work.. only to have them handed over to alt guilds and the little people because they want things to be "fair" yet they don't bother to encourage those people to build, they penalize the ones that have built and spent... how many of you are going to keep building and spending... leveling up 27 mil... 30 mil 60 mil.. only to be one shotted by a 3 mil player? We own all cities thru Jengu on server 106... I am 27.5 mil... and I was taken out in 1 battle by a 16 mil player.. that was the only fight I was in... our biggest player at 69 mil was taken out by a alt sitting at 3.4 million... so tell me... is it worth it to continue to build and spend? I find NO point to it.. no matter how big I am.. if a 3 mil player can just run over me.. then whats the point? big pretty numbers that do me no good?? so what say you all?
    tynon meddles to much trying to balance the game, for example, you invest in a hero" then after built they nerf it. Silly to me, but hey I quit spending because of that, now I have no problem with the game

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