Quote Originally Posted by Jessetheone View Post
As some of you guys said the changes in mechanisms of these 2 mini games in the last patch has sabotaged the balance, we’re thinking to make following changes to regain the balance. Please let us know how you like these ideas.

Championship Warfare
For players who participate in with stars above their names, they will get extra 10% to 20 % Tickets in every battle for each star they shall carry on.

Guild Warfare
We’ll significantly increase rewards for each battle players shall participate in.

Please comment and we’ll collect your feedback. Thanks!
CWF:
I do like this changes being proposed. It provides more of a balance, however, it would be good to put a progression and a cap on both sides and when the person starts to lose the CWF's they should also start to lose the stars 1 at a time.

I would like to suggest a progressive star buffs:
1 - 3 stars 5% boost to the opponent = 10% extra ticket per level (to the crown holder)
4 - 5 = 4% boost each crown = 12% extra ticket per level
6 - 7 = 3% boost each crown = 14% extra ticket per level
8 - 10 = 2% boost each crown = 16% extra ticket per level

Cap at 10 = 35% boost and 130% extra ticket

The reason for the inverse proportion is due to the difficulty of winning at the higher crown levels.

GWF:
Durability needs to be adjusted to balance out a guild full of ALTS or enforcement of alts by Tynon.
If the alts cannot be enforced (which is against the TOS of Tynon), then I would suggest a progressive durability loss based on health as I seen on Herby's post.

Thank you for gathering our suggestions.