View Poll Results: Will these arrangements re-balance Guild Warfare and Championship Warfare?

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  • Yes

    66 31.13%
  • No

    108 50.94%
  • Some sort of

    33 15.57%
  • I don't know.

    6 2.83%
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Thread: Will these arrangements re-balance Guild Warfare and Championship Warfare?

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  1. #1
    Whats to keep the other guild from making alts? Why not just make appropriatly powered players fight each other, so your biggest guy can hit their biggest guys, and unless youre HUGELY outnumbered, you'll win that way, since its a 1:4 ratio in win/loss durability, unless the other team has 50+ heros to your ten, you'll win every time. And honestly if you have to split your small guild up that much then you shouldnt be holding that many cities. Nothing keeping you from inviting more members/making alts, and if you dont want to, accept the fact that you shouldnt own 4 cities.

  2. #2
    Lightbringer
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    Quote Originally Posted by Jessetheone View Post
    As some of you guys said the changes in mechanisms of these 2 mini games in the last patch has sabotaged the balance, we’re thinking to make following changes to regain the balance. Please let us know how you like these ideas.

    Championship Warfare
    For players who participate in with stars above their names, they will get extra 10% to 20 % Tickets in every battle for each star they shall carry on.

    Guild Warfare
    We’ll significantly increase rewards for each battle players shall participate in.

    Please comment and we’ll collect your feedback. Thanks!
    I Don't feel like the CW needs to be tweaked at all yet. Very few have actually complained about it and we haven't had a chance to watch it actually have an effect, if any. Most of the complaints are knee jerk reactions by traditional power houses who are afraid their easy income will take a hit. I hope it does, but it might not even matter because they have already so far outpaced the rest of the field it's insane. I think one of the best solutions would just be to force top 4-8 to sit out from fighting 2 CW's and give them a 100% ticket bonus during that time. Should more than compensate them while allowing the field to catch up.

    The GW's needs to be re-evaluated. My guild on 82 is the most populated, contains 8 out of the top 12 and 13 out of the top 24 power players on the server. holding 1-5 by a fair margin. We have always strategically planned our GW's that is why we have been able to hold all the cities. In all our battles we had our opponents outmatched. losing 5 durability a fight until we lost and lost an additional 10 is just far too much. After 1 battle at B or D we were almost all scratched already being taken down to 70% power and if we hadn't died low health. We had 6 fights and lost 2 only because the opposing side had alts in a battle we would normally have won easily. Not to mention they had a huge power boost because we held 9 cities. I agree with Matt. Everything should be halved 5% power for maximum of 50% and lost 2 durability per win. We've always lost 10 so I think that can say the way it is.

    Quote Originally Posted by DaBooMan View Post
    Although we haven't needed to for a while we have still always divided our power into the cities we had to defend never took anyone for granted.
    This way the new GW change has made very little difference to us.
    I know some other guilds on server lost cities due to not planning GW as they should.
    A bit judgmental when you don't know what it's like. We plan very well every night due to usually fighting 5-7 battles if we're lucky 4. This just gives far to huge of an advantage to a small attacking force and is asking for large amounts of alts to be created. It needs to be re-evaluated.

    Quote Originally Posted by Riot View Post
    CWF:
    I do like this changes being proposed. It provides more of a balance, however, it would be good to put a progression and a cap on both sides and when the person starts to lose the CWF's they should also start to lose the stars 1 at a time.

    I would like to suggest a progressive star buffs:
    1 - 3 stars 5% boost to the opponent = 10% extra ticket per level (to the crown holder)
    4 - 5 = 4% boost each crown = 12% extra ticket per level
    6 - 7 = 3% boost each crown = 14% extra ticket per level
    8 - 10 = 2% boost each crown = 16% extra ticket per level

    Cap at 10 = 35% boost and 130% extra ticket

    The reason for the inverse proportion is due to the difficulty of winning at the higher crown levels.

    GWF:
    Durability needs to be adjusted to balance out a guild full of ALTS or enforcement of alts by Tynon.
    If the alts cannot be enforced (which is against the TOS of Tynon), then I would suggest a progressive durability loss based on health as I seen on Herby's post.

    Thank you for gathering our suggestions.
    Could you quit looking out solely for yourself? There is no need to adjust CW, there hasn't been a problem with it yet. And the crown system will balance itself out over time already. The point of the system is to cause people like PR, ED, and Bubba to lose CW. They shouldn't then lose crowns and make it easier for them to win next time. It's intended to make them fight for it more and give other players a chance. Leave it alone and let's see how it works out.

    Quote Originally Posted by Lockecole_5393515 View Post
    Whats to keep the other guild from making alts? Why not just make appropriatly powered players fight each other, so your biggest guy can hit their biggest guys, and unless youre HUGELY outnumbered, you'll win that way, since its a 1:4 ratio in win/loss durability, unless the other team has 50+ heros to your ten, you'll win every time. And honestly if you have to split your small guild up that much then you shouldnt be holding that many cities. Nothing keeping you from inviting more members/making alts, and if you dont want to, accept the fact that you shouldnt own 4 cities.
    You don't seem to understand, this gives far to great an advantage to the attacking guilds. An attacking force of 15 shouldn't be able to take out a defending force of 8 with more than double the power, but the system gives the attackers a 45% power boost and then forces most of us to drop to 70% power within 2 fights giving the attackers an additional 30% power boost in relation to us for 75%. It's just to out of balance and needs to be adjusted. Don't get me wrong, I want it to be a competition again, but not a one way slaughter of the guilds that have worked their asses off to level, take, recruit, and hold everything. When you have the majority of the power and the largest population on the server you shouldn't be easily taken out. Gain a little perspective.

  3. #3
    Apprentice
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    My Guild has always been strong. we had many players last night getting beat by people way less powerful. our battle planning was done as always a winning battle plan never had an issue with it before. so the changes made were not good at all. I feel it should be put back the way it was.

  4. #4
    Ironheart Cuddles_1461020's Avatar
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    Quote Originally Posted by rossdrennon_5620769 View Post
    My Guild has always been strong. we had many players last night getting beat by people way less powerful. our battle planning was done as always a winning battle plan never had an issue with it before. so the changes made were not good at all. I feel it should be put back the way it was.
    This could be helpful if you gave us some important details:
    #1-- how many cities did you own during this attack? 5? 6? 8? (this will give us an idea at how much they were boosted)
    #2-- how many players were attacking you at this city?
    #3-- how many players were defending this city?
    Last edited by Cuddles_1461020; 03-18-2014 at 07:42 PM.


    Cuddles' Law: The volume of a player's whine is directly proportional to his/her VIP level.

  5. #5
    Guild wars now sucks why work and spend money to build yourself up only to get slapped in the face by Tynon if you want a city work hard build yourself up

  6. #6
    I play on server 87 and I want you to know this new GW change is terrible, We are the big Guild in our realm with no other big guild to fight, now you penalize us for being big by handicapping us to the point that a guild with little to now power can with the city. This is absolutely ridiculous. We have already shared cities with friendly guilds and now you are sabatouging our efforts to make this a great realm. What a stupid system!!!!! We are the ones who spend the money not the little guilds and you make it hard on us, so what is the incentive to grow now? So at the moment I will not be spending further gems on this game, it makes no sense to do so!

  7. #7
    Ironheart Cuddles_1461020's Avatar
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    Quote Originally Posted by Amina_3602443 View Post
    I play on server 87 and I want you to know this new GW change is terrible, We are the big Guild in our realm with no other big guild to fight, now you penalize us for being big by handicapping us to the point that a guild with little to now power can with the city. This is absolutely ridiculous. We have already shared cities with friendly guilds and now you are sabatouging our efforts to make this a great realm. What a stupid system!!!!! We are the ones who spend the money not the little guilds and you make it hard on us, so what is the incentive to grow now? So at the moment I will not be spending further gems on this game, it makes no sense to do so!
    And this is the penalty you get for your guild (DragonRdrs) for monopolizing into a 1-guild server. You already decreased the population. Many on our server came from s87 and were very grateful our server didn't turn into yours. Now (believe it or not) you need to fight for your 7th 8th 9th city.

    On one hand I'd say "I'm sorry for your loss", but on the other hand I'm more sorry for the people you drove away from your server and came to ours. Hmmmm then again, maybe our server should thank you.


    Cuddles' Law: The volume of a player's whine is directly proportional to his/her VIP level.

  8. #8
    Quote Originally Posted by Cuddles_1461020 View Post
    And this is the penalty you get for your guild (DragonRdrs) for monopolizing into a 1-guild server. You already decreased the population. Many on our server came from s87 and were very grateful our server didn't turn into yours. Now (believe it or not) you need to fight for your 7th 8th 9th city.

    On one hand I'd say "I'm sorry for your loss", but on the other hand I'm more sorry for the people you drove away from your server and came to ours. Hmmmm then again, maybe our server should thank you.
    Oh, 87? We have a few of their former players too.

    I don't feel bad in the least for the poster you quoted. She could give a couple cities to her map-farming alt guild to reduce the power bonus, or to some of those guilds already mentioned that kiss her rear to get cities handed to them. Something tells me ego is getting in the way - that or fear that, with just a few resources, this other guild could challenge them even if this durability rule is changed.

  9. #9

    GW is broken

    the first poll that I voted on still reflects my opinion, whether or not you closed it and redirected us here. I am about to throw up my hands in defeat. with the latest patch, the guild wars are messed up. first the attackers got so much extra defense and attack that they were winning against players far far stronger.. then. with all their alts, they were able to defend and STILL got extra defense and attack.. if it were balanced.. then my guild as the attacking guild should have had the extra defense and attack instead.. nope.. I'm about done with tynon. every time I turn around another patch messes things up worse. I so regret spending any of my money on the st. patricks day package. I will not make the same mistake again. last time I made the mistake to support the game, the reps were raised to a point to nearly force me out of the game. shame on me for being caught twice. It will be a very very long time before I make the mistake again. and most likely not in tynon. I can waste money somewhere else if this is how tynon treats their players. Guilds spend resources and time to build and defend their cities, and tynon has decided to hand them to people who have not put that effort into it. those winning the cities in this way need to stop thinking they won.. they didn't win,, tynon won FOR them.

    The point of tynon is to convince people to support the game by spending real money. you have just convinced me and I am sure others, that spending that money is futile.. whatever others might think of "coiners". they support the game. if tynon wishes to slap them in the face by this kind of patch, then tynon is destined to fail.

  10. #10
    Quote Originally Posted by Lockecole_5393515 View Post
    Whats to keep the other guild from making alts? Why not just make appropriatly powered players fight each other, so your biggest guy can hit their biggest guys, and unless youre HUGELY outnumbered, you'll win that way, since its a 1:4 ratio in win/loss durability, unless the other team has 50+ heros to your ten, you'll win every time. And honestly if you have to split your small guild up that much then you shouldnt be holding that many cities. Nothing keeping you from inviting more members/making alts, and if you dont want to, accept the fact that you shouldnt own 4 cities.
    Ratio is 1:2 in win/loss durability 1:4 would be an improvement at least...

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