View Poll Results: Will these arrangements re-balance Guild Warfare and Championship Warfare?

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  • Yes

    66 31.13%
  • No

    108 50.94%
  • Some sort of

    33 15.57%
  • I don't know.

    6 2.83%
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Thread: Will these arrangements re-balance Guild Warfare and Championship Warfare?

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  1. #1
    Quote Originally Posted by Jessetheone View Post
    As some of you guys said the changes in mechanisms of these 2 mini games in the last patch has sabotaged the balance, we’re thinking to make following changes to regain the balance. Please let us know how you like these ideas.

    Championship Warfare
    For players who participate in with stars above their names, they will get extra 10% to 20 % Tickets in every battle for each star they shall carry on.

    Guild Warfare
    We’ll significantly increase rewards for each battle players shall participate in.

    Please comment and we’ll collect your feedback. Thanks!
    I don't know exactly how the crowns will impact CWF, but I would have to guess not much. Each of the top 4 or 5 guys are probably going to have the same number of wins throughout the championship anyways. I mean think about it. It's the top 512 people spread across what 116 servers now. I made it last CWF and I only had 2 less wins than PussyRiot. Now this is obviously round wins. Are the crowns going to be given for individual fight wins?

    Before anything is done about G. Wars, it needs to be reverted back to original. We have about 6 fights a night and now that we lost two cities last night we might have 7. With these changes it is impossible for us to do anything about defending our 6 cities if we want to try and gain one back we lost last night.

    As far as just giving out more rewards that would work if you revert it back to the way it was. It would give losing guilds more of reason to join and play. Let's face it, most guilds don't really care about getting a rep city, they just want rewards for participating in g. wars. But the way it is now, has to change. A player loses WAY to much durability during fights. There is no reason a 76 mil player should lose to a 18 mil player 1 on 1.

  2. #2
    It is nice to have the appearance of a fair poll by posting for all to vote. It has been said every sever has one mega guild running all cities, with maybe 20 to 30 actives if lucky. That means the entire rest of the server also has a voice. Lets say 4 guilds also participate in GW on said server with aprx 10 to 15 players in those guilds. Which voice do you suppose will be louder?
    Last edited by Jakoda_6650940; 03-18-2014 at 06:39 PM.

  3. #3
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    Quote Originally Posted by Lockecole_5393515 View Post
    Whats to keep the other guild from making alts? Why not just make appropriatly powered players fight each other, so your biggest guy can hit their biggest guys, and unless youre HUGELY outnumbered, you'll win that way, since its a 1:4 ratio in win/loss durability, unless the other team has 50+ heros to your ten, you'll win every time. And honestly if you have to split your small guild up that much then you shouldnt be holding that many cities. Nothing keeping you from inviting more members/making alts, and if you dont want to, accept the fact that you shouldnt own 4 cities.
    Not real sure where you came up with the 1:4 ratio. It's 5 lost if you win and 10 lost if you loose. That's 1:2.

    Quote Originally Posted by Jakoda_6650940 View Post
    It is nice to have the appearance of a fair poll by posting for all to vote. It has been said every sever has one mega guild running all cities, with maybe 20 to 30 actives if lucky. That means the entire rest of the server also has a voice. Lets say 4 guilds also participate in GW on said server with aprx 10 to 15 players in those guilds. Which voice do you suppose will be louder?
    Not too sure who said every server has one mega guild. Our server has 3 guilds that seem to trade cities fairly regularly. That said, I think loosing 5 durability for a win is too much. As has already been said, it allows a few alts to totally change the outcome of a battle. I didn't like the rationale they used when they added it, and now that I've seen it in action, I like it less.

  4. #4
    Quote Originally Posted by JezebelMD_6540395 View Post
    Not real sure where you came up with the 1:4 ratio. It's 5 lost if you win and 10 lost if you loose. That's 1:2.



    Not too sure who said every server has one mega guild. Our server has 3 guilds that seem to trade cities fairly regularly. That said, I think loosing 5 durability for a win is too much. As has already been said, it allows a few alts to totally change the outcome of a battle. I didn't like the rationale they used when they added it, and now that I've seen it in action, I like it less.
    Every server doesn't have mega guilds. That was said by a member that got into a mega guild $upreme as they call themselves. I was there too until recently when a vh broke the TOS. I guess in mega guilds though, that's allowed because they pay for the privilege to do whatever they want to whomever they want whenever they feel like it. And yes, they are very not happy no longer owning everything on the game after 4 months of dominating it. Considering the amount of money just that one guild spends per day on the game, I can safely assume they along with other guilds that spend that amount of "coin" see tynon making it less possible for them to hold everything hostage and in their ultimate grasp as a breach of contract on tynon's part.

  5. #5
    Quote Originally Posted by sh0tyme83_7854100 View Post
    I don't know exactly how the crowns will impact CWF, but I would have to guess not much. Each of the top 4 or 5 guys are probably going to have the same number of wins throughout the championship anyways. I mean think about it. It's the top 512 people spread across what 116 servers now. I made it last CWF and I only had 2 less wins than PussyRiot. Now this is obviously round wins. Are the crowns going to be given for individual fight wins?
    I think it's supposed to make it so after the top 4-5 players get a lot of wins, the 6-10th top players would then have a shot at getting first.

    Edit: and something does need to be done about GW

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