Quote Originally Posted by Herby View Post
The problem with the new rules in Guild Wars is that strong players are now being spammed with tons of alts to get their durability down to 1. Alliance leaders have even asked their members to create multiple alts each, no matter how small, in order to whittle down the enemies big players. Increasing rewards for players will not do anything to change this.

Some suggestions:

1.
Make durability loss of the winning side proportional to health left.
- 80-100% hp remaining = 5 dura loss.
- 60-80% hp left = 4 dura loss.
- 40-60% hp left = 3 dura loss
- 20-40% hp left = 2 dura loss
- 1-20% hp left = 1 dura loss
[U]The losing side should lose -20 durability.
Get this done asap, Tynon, and let the big players feel big again! Or better yet, scale it based on power: someone of equal power fighting will lose 5 durability when they win; beating someone 20% less power will give -4 durability, beating someone of 40% less power will give -3 durability, etc. That way making 20 new alts would not be a viable tactic as they would only give -1 durability...not as helpful as -5 durability like it is now.