View Poll Results: Will these arrangements re-balance Guild Warfare and Championship Warfare?
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Yes
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No
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Some sort of
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I don't know.
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Ironheart
I'm glad that we're all looking for solutions here (instead of whining). 
Overall I like the change Tynon has done, but it may have been done a little too extreme. 1 to 2 durability loss ratio (win/lose) is a bit high. Losers losing 20 durability (-5 for winner) seems a bit more realistic ..... and it stands to reason that weenie opponents would drain less durability than a challenger drains.
I like the scale, but I do have a concern with it, and I'll give an example:
Let's say I am a 100mil power player. And I go B --> A solo vs the following power people:
-- a 55m power player
-- 42m
-- 35m
-- 27m
-- 25m
-- 5 players between 15m and 19m
-- 5 players between 10m and 15m
-- 5 players between 5m and 10m
-- 5 players between 1m and 5m
-- 15 players under 1m
I lose only 10 durability to the top5, and 1 durability to all the rest. I win easily with 55 durability remaining, having solo'ed 40 people.
*note: I'm tired of soloing armies. It's boring as hell. Please for the love of God give me a challenge.
The difference between an alt and a new player is
alt is under 1mil power typically
new players are between 1m to 20m.
In other words, by doing -1 durability to less than 20% health, this penalizes new players and not alts. The alts are about 1 to 5% health of their rivals! (new players between 5 to 20%).
Here's a scale that I propose (to try to differentiate between new player and the alt)
- when facing a foe 50%+ their power = 5 dura loss. <--- the weaker rival
- when facing a foe 30-50% their power = 4 dura loss. <--- the standard semi-active player
- when facing a foe 10-30% their power = 3 dura loss <--- the standard new player
- when facing a foe 5-10% their power = 2 dura loss <--- the very new player, or beefed up alt
- when facing a foe under 5% their power = 1 dura loss <--- the standard alt
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