Quote Originally Posted by Herby View Post
This is a very good and effective way to balance out the negative buff the Crowns give.
A win-win solution, if ever there was one.

It gives other players a bigger chance to defeat the previous CWF winners, while giving Crown holders an incentive to keep on playing despite the increasingly difficult odds being stacked against them.



The problem with the new rules in Guild Wars is that strong players are now being spammed with tons of alts to get their durability down to 1. Alliance leaders have even asked their members to create multiple alts each, no matter how small, in order to whittle down the enemies big players. Increasing rewards for players will not do anything to change this.

Some suggestions:

1.
Make durability loss of the winning side proportional to health left.
- 80-100% hp remaining = 5 dura loss.
- 60-80% hp left = 4 dura loss.
- 40-60% hp left = 3 dura loss
- 20-40% hp left = 2 dura loss
- 1-20% hp left = 1 dura loss
The losing side should lose -20 durability.


2.
Disallow players who have the same IP and/or MAC address from logging in more than 1 avatar in the same guild wars city battle.
This time I will agree with Herby up to a point. You can't disallow IPs, as we have husband/wives that play, family members. But I will agree that taking off -10 for losses is just killing us too much. You lose for winning, you lose for losing!! The attackers gain every camp while we are sitting in G healing. Then with no way to make up the losses if we killed 10 before you meet them again.

There is also a bug/glitch that is completely wrong and hurts defenders. That is instead of mirror flipping form between attk=def it only put it from one side to another. That puts your back row in front for defense!! That's not right. I looked at a replay and caught this, tho no time to screencap. I will tho and send it with a ticket. There was an overabundance of lag and that made some not be able to move when needed. I just think it still has bugs that need working on. A lot are getting that msg "not battletime" also and have to back out and refresh and come back in.

There are few realms, on our server, this even affects. The rest are 1 guild dominated for the most part. So many may not really understand the implications of how this would affect them. And Matt, it's not about spender vs non-spender here. Guilds are made up of many, many players.

I love the idea of bigger reward for participants. It might encourage people to log in and get in GW. Many just don't bother, and that hurts the guild overall. But make it for ones who actually go in GW.