View Poll Results: Will these arrangements re-balance Guild Warfare and Championship Warfare?

Voters
212. You may not vote on this poll
  • Yes

    66 31.13%
  • No

    108 50.94%
  • Some sort of

    33 15.57%
  • I don't know.

    6 2.83%
Multiple Choice Poll.
Page 6 of 26 FirstFirst ... 4567816 ... LastLast
Results 51 to 60 of 254

Thread: Will these arrangements re-balance Guild Warfare and Championship Warfare?

  1. #51
    Guardian
    Join Date
    Dec 2013
    Location
    Subversion
    Posts
    179
    Quote Originally Posted by Andy View Post
    But those members that can only be on for several hours a week will still show steady growth, so they will not be classified as alts. Also note that I did not say to block them from the game, but that some of the game mechanics, like the new GW reduction on durability to the winner, would not apply if the looser is classified as an alt.
    I know this is not a thread on Alts, though it seems to be becoming that. But, on that subject, instead of trying to figure out ways to block alts - which will inevitably end up blocking at least some valid players - it would make more sense to reduce the urge to make them in the first place. The GW change is a step in the wrong direction - it promotes the making of alts. Taking 5 durability for one battle is simply too much! That means no matter what your power is - no matter how hard you've worked to get where you are - you can fight 20 battles IF you win them all. So, now 20 low levels (alts?) can take out a single power player. They've each lost 10 - so they can do it again - up to 10 times total. Something just don't sound right about that.

  2. #52
    Lightbringer Deucalion's Avatar
    Join Date
    May 2013
    Location
    Whorehouse, WoO S.1
    Posts
    692
    I like how this has awakened the servers a little bit, and will continue too, but there is a major downfall to this, that is simply annoying.

    Every server has a few players that don't actually "play" tynon. They only login to curse in chat, revenge during banish, etc. Once these guys catch on to how simple it is to take cities away, or be pests... Things will be even uglier. Outside of it being way to easy to take cities, I think the awakening was needed.


    -- Deuc

    Quote Originally Posted by Peeta Melark View Post
    Andy this is a huge exploit that Deucalion has posted. Why aren't you editing or deleting it?

    "Thank you for your constantly supporting on Tynon!"

  3. #53
    Justice
    Join Date
    May 2013
    Posts
    1,037
    OK I found out some interesting stuff tonite. Things that I never realized, that Tynon never explained. This may explain why it's even worse than I thought. I wondered ~ how on earth are 2 guilds that are not that far apart in power, members and all be soooo far apart in battle in GW. Well .... it seems that there is a HUGE buff added to them just because they don't own cities. So the owners of the cities get a HUGE deficit, attackers get +buffs(75% in this case) added to them BEFORE THE FIGHTS BEGIN. Then you add on to that the -5 and -10 per loss and well it gets very bad very fast!!!! So until they take 5 or 6 of the 11 available, they keep the advantage. This is HUGE folks, and really really stupid.

    I can sort of see this for servers that have a common GW between the 3 realms, as in BETA, which is the only one like that I have personally played. However, for 1-10 that have 5 realms, and 5 diff GW this has an overwhelming disadvantage to the defending guild. On realms that have 1 super guild, and a small guild or two to bid just to get a GW, and finish assistant, this is not such an issue. But for realms that have a challenge, it sure has changed things, but not in a fair way. It has disabled the defense to the point that all there is to do is let it settle out to even cities.

    Need I say = has taken the challenge out, except to recruit, (take in alts) or whatever to keep up the numbers, so you keep what cities you can. HMMMM.... not a fan of this. Strategy can't work when you are given such a disadvantage before you begin. It's a sad sad day when Tynon rewards people for not being big, and punishes those who have built up, and flies in the face of other events that richly reward those who have invested. Ya can't have it both ways Tynon.

  4. #54
    Ironheart Cuddles_1461020's Avatar
    Join Date
    Dec 2013
    Location
    +Scandal+
    Posts
    317
    Quote Originally Posted by MisChief View Post
    Need I say = has taken the challenge out, except to recruit, (take in alts) or whatever to keep up the numbers, so you keep what cities you can. HMMMM.... not a fan of this. Strategy can't work when you are given such a disadvantage before you begin. It's a sad sad day when Tynon rewards people for not being big, and punishes those who have built up, and flies in the face of other events that richly reward those who have invested. Ya can't have it both ways Tynon.
    Have you ever thought that maybe, just maybe, that Tynon doesn't want you to have 9 cities?

    Which would you prefer? To be limited in cities and never have a GW? Or to have to fight for your 7th / 8th / 9th city?
    What alternative proposal do you offer?


    Cuddles' Law: The volume of a player's whine is directly proportional to his/her VIP level.

  5. #55
    Guardian Jewels's Avatar
    Join Date
    May 2013
    Location
    Brokefolk
    Posts
    156
    Not to be mean - but cuddles u drink the tynon koolaid? = that person wasn't saying that -

    its not 'balanced' that is why a developer took the time to put out a poll and ask ?'s -
    A lot of servers are not mega- guilds- everyones different -
    sorry just a little ticked with all the bashing and 'assumptions' this change has sprouted...

    like alts - families do play together - in our guild we have a wife/husb/brother in law and they do help each other out if not online
    we have 2 other couples -
    we have 1 mom with 2 boys
    and not to lie we have like 5 alts - (but those people have put the time in) so its not just map deal...

    - lets just play?

    eta: someone said, something snarky like 'friends get together and play?' well yes, they do a big part of our guild followed each other to 71 - cause we like 'playing' together - the social part of the game is huge - thats why evony was big - we have a fb page and share even out of guild... we are here to have fun - and test ourselves - bring it on!
    Last edited by Jewels; 03-19-2014 at 07:31 AM.

  6. #56
    Quote Originally Posted by DaBooMan View Post
    Although we haven't needed to for a while we have still always divided our power into the cities we had to defend never took anyone for granted.
    This way the new GW change has made very little difference to us.
    I know some other guilds on server lost cities due to not planning GW as they should.
    Yes some guilds seem to just take the efforts of other guilds as a joke, and therefore, the entire activity as a joke to them, so they get lazy and just dump all their biggest and spendiest in on one GW throwing their alts and littles to defend elsewhere, obviously. And as you say, that's not really planning. It's just assuming they will win. Of course they are going to be unhappy if they ever lose. They pay to feel like big winners. It's sort of like seeing the game as a version of chuck e. cheese... where everyone wins because someone put up the money to make it look that way. There are some in these uber grabby guilds that, in fact are good gamers, some that know tynon particularly well. But more often, it's simply a matter of tossing money at the problem of a boss or getting the hero you want when you want it. So yes, such guilds will have spoiled themselves this way over time. Gotten fat and lazy... We would divide our GW defenders up and attackers too, only on our server, until Monday night, no one had seen anyone else own a city since November of last year. Made even the parts of the game that weren't already automatic, rather boring to attend. Now at least there is something to work towards.

  7. #57
    Ironheart Cuddles_1461020's Avatar
    Join Date
    Dec 2013
    Location
    +Scandal+
    Posts
    317
    I don't bash anything proactive or constructive. Suggestions, ideas, analysis, "how to fix's", etc are all very welcome.

    As you look through my other comments you'll see that I even agree that the change is not perfect, and can use improvement.

    Nevertheless the first step is to change our attitudes.
    #1-- the attitude that the entire server does not belong to ONE (and only one) guild
    #2-- the attitude that power must *always* trump numbers. Numbers are a critical element in war, and history shows that until the invention of Gunpowder, War was a game of numbers. (although the alt issue is something to be calculated/dealt with)
    #3-- to congratulate our opponents (even if they are weaker) when they succeed. ie: good sportsmanship

    With these in mind, we can work toward being a part of the solution.

    PS-- Call of Gods was a fun game.


    Cuddles' Law: The volume of a player's whine is directly proportional to his/her VIP level.

  8. #58
    Guardian Jewels's Avatar
    Join Date
    May 2013
    Location
    Brokefolk
    Posts
    156
    Defense means nothing anymore - 3 days ago - (i do the battle planning for guild)
    i would spend more time than needed to make sure i had the right onlines and offlines in the right cities and the right power....

    Daboo says it never made a dif for him - but it did for our server... never took anything for granted - and we were lucky cause we had 4 guilds bidding on us every night - and sometimes winning!

    we don't have a dead server - this server has coiners in every guild

    Joke is on our server?
    2 days after we find out about the gem glitch in pirates (and get jengu) they kill the bug
    1 week after we get 10 cities - they introduce new gw's and we lose 3 cities

    think herby has a alt here...

  9. #59
    Ironheart Cuddles_1461020's Avatar
    Join Date
    Dec 2013
    Location
    +Scandal+
    Posts
    317
    Quote Originally Posted by Jewels View Post
    Defense means nothing anymore - 3 days ago - (i do the battle planning for guild)
    i would spend more time than needed to make sure i had the right onlines and offlines in the right cities and the right power....

    Daboo says it never made a dif for him - but it did for our server... never took anything for granted - and we were lucky cause we had 4 guilds bidding on us every night - and sometimes winning!

    we don't have a dead server - this server has coiners in every guild

    Joke is on our server?
    2 days after we find out about the gem glitch in pirates (and get jengu) they kill the bug
    1 week after we get 10 cities - they introduce new gw's and we lose 3 cities

    think herby has a alt here...
    WOW 10 cities! Yeah no wonder you lost 3 (80% boost!!!)
    Grats to your server for keeping the population high!! My last server (s90) died within 2 weeks. It was the worst I've ever seen. The active population there now is about 9 (7 in Forest, 1 Fire, 1 Water) for Cerb Baal, with a few more alts.

    My current server is thriving much better than the surrounding servers, mostly because we balanced the guilds accordingly (power-wise), even though it meant me leaving the guild I created to help out some lowbies. The result: high competition and lots of fun

    Surprisingly our server is even attracting NEW (non-alt) players!


    Cuddles' Law: The volume of a player's whine is directly proportional to his/her VIP level.

  10. #60
    Quote Originally Posted by JezebelMD_6540395 View Post
    I know this is not a thread on Alts, though it seems to be becoming that. But, on that subject, instead of trying to figure out ways to block alts - which will inevitably end up blocking at least some valid players - it would make more sense to reduce the urge to make them in the first place. The GW change is a step in the wrong direction - it promotes the making of alts. Taking 5 durability for one battle is simply too much! That means no matter what your power is - no matter how hard you've worked to get where you are - you can fight 20 battles IF you win them all. So, now 20 low levels (alts?) can take out a single power player. They've each lost 10 - so they can do it again - up to 10 times total. Something just don't sound right about that.
    But the whole thing with the alts, a guild of nothing but low level alts with the new gw changes in place causing the huge powered members of the guild defending its city...hadn't thought about it like that, but yeah that makes sense. However, when the uber large guild loses yet has recently acquired nearly an alt for every one of its own "main" players and still loses to a small guild, seems to me then most likely the reason they still lose to the smaller guild is because the uber guild is only uber because it buys its power every chance it can, for it AND its alts. Therefore, its alts are generally just second accounts to help that guild maintain a stranglehold on the server indefinitely. And with that mentality, it's very easy to see where such players would be none too happy to lose a shred of anything on that game. Because, basically, they are coining for two now.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •