Quote Originally Posted by Herby View Post
Two things that most people who complain about alts running over their big accounts:

1. A single player can hardly login more than 5 accounts (same or diff browsers, doesn't make a difference) before flashplayer begins to slowdown and crash.

To run GWs with these "alts", you need to log them in all at the same time.


2. The only way a really smaller player can beat a bigger player is if the bigger player's durability has hit 1, or really low levels.

Believe it or not, some players until now, do not understand how durability affects them in guild wars, so they rant out whenever they get beaten by someone 1/20th their size, but is at 100 durability vs their 1 durability.
I agree with all this with one exception.....
The alts that sit in G (or A) that are offline that collected their guild benefits. One person can have dozens of these. If each of these (under 1mil) bots drain 5 durability, it changes battle outcomes, especially defending guilds (because the attacker HAS to get through this new wall of alts).
This is why I propose the "no offline defenders" even if they collected benefits.

The problem with the health-->durability model is that I can still solo entire armies B-->A. (Boring.) Unless you scaled it differently where 1% damage takes off more durability (alts do less than 1%), etc..