View Poll Results: Will these arrangements re-balance Guild Warfare and Championship Warfare?

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  • Yes

    66 31.13%
  • No

    108 50.94%
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    33 15.57%
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    6 2.83%
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Thread: Will these arrangements re-balance Guild Warfare and Championship Warfare?

  1. #91
    Quote Originally Posted by Lockecole_5393515 View Post
    Whats to keep the other guild from making alts? Why not just make appropriatly powered players fight each other, so your biggest guy can hit their biggest guys, and unless youre HUGELY outnumbered, you'll win that way, since its a 1:4 ratio in win/loss durability, unless the other team has 50+ heros to your ten, you'll win every time. And honestly if you have to split your small guild up that much then you shouldnt be holding that many cities. Nothing keeping you from inviting more members/making alts, and if you dont want to, accept the fact that you shouldnt own 4 cities.
    Ratio is 1:2 in win/loss durability 1:4 would be an improvement at least...

  2. #92
    Quote Originally Posted by Morgan le Fay View Post
    It seems there are misconceptions being bandied about. In GWs, the problem is with the city power boosts and the rate of durability. In the original set up one strong from the dominant guild could one shot the challengers. It was grossly imbalanced everyone agrees but now we have the opposite problem, one tiny guy can one shot the defenders. It's simply too ridiculous for words. No one is suggesting one guild should have all the city's but a better chance to defend them would be nice.

    Alts if they aren't now will become a problem as they'll be used to wipe out the durability of either side, namely the defenders.

    As for CWF I really can't see the need for more handouts to be given out because a player has won a few championships. Chances are they'll always be in the top 8 and therefore will always get something out of it. CWF should be about skill and strategy, not how deep someone's pockets are.
    Actually it will affect both sides, attackers can be wittled down just as easily as defenders, the winners of the GW will simply be the guild using most alts :S

  3. #93
    we are holding 8 cities...there is 5 other active guilds bidding today we tried to take the 9th but could only get 6 active, vs around 18 smaller enemy guys, we got 2 55m+ 2 30m+ 2 20m guys vs 3 30ish m guys and rest smaller...killed around 10 guys in total and died twice before a 30m guy soloed 9 of our afkers 2 of them being 60m guys and rest mostly 20-30m all frsh on dura...i mean rly? its not like setting up 6 wars per day is a sure win...but now its a sure loss...from one extreme to another imo...used to beable to set a 60m afker to solo 20 smaller guys for 30 rounds now cant set 20 guys to solo 1 smaller guy?

  4. #94
    Ironheart Cuddles_1461020's Avatar
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    Quote Originally Posted by andreasl187_6103403 View Post
    we are holding 8 cities...there is 5 other active guilds bidding today we tried to take the 9th but could only get 6 active, vs around 18 smaller enemy guys, we got 2 55m+ 2 30m+ 2 20m guys vs 3 30ish m guys and rest smaller...killed around 10 guys in total and died twice before a 30m guy soloed 9 of our afkers 2 of them being 60m guys and rest mostly 20-30m all frsh on dura...i mean rly? its not like setting up 6 wars per day is a sure win...but now its a sure loss...from one extreme to another imo...used to beable to set a 60m afker to solo 20 smaller guys for 30 rounds now cant set 20 guys to solo 1 smaller guy?
    You forget that you're owning 8 cities, and also outnumbered 3 to 1. When you're outnumbered 3 to 1 and the opposition having a 60% to 80% boost *each*, it's like the Vandals vs the Romans lol.


    Cuddles' Law: The volume of a player's whine is directly proportional to his/her VIP level.

  5. #95
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    I dont know about other servers but the one I play on is a fairly decent example of a one-sided fight, 10 of the top 12 in one guild, etc. etc. Before the patch came out our guild would survive about two rounds into the GWF, just long enough to die by the second wave of coiners. After the patch came out we won the first GWF against the dominant guild in our server for months, while this was not entirely due to the patch it did help us survive long enough for real strategy to kick in, hence our win. I think the patch does give more power to smaller members/attackers than is due but it is definitely not enough for a small guild to beat a big guild by itself. If the dominant guild on our server used some strategy they would probably have no trouble taking back and keeping their city. As for the making alts to win...... that theory would make it about as far as I as could throw a semi-truck in my opinion, first off in a server that is dead enough to have an alt for each member is going to have a dominant or two dominant guilds as well, and those guilds will have probably 90% of the alts on the server, at least thats how it is in my opinion.

    So, my conclusion, does this patch change things? Yes, for sure. Is it fair? probably not, but then, define fair. Should it stay? I think yes because it will cause dominant guilds to use their minds and it will give smaller guilds a chance to win. In fights between equal opponents it should only make the fight that much more interesting. An idea might be to make GWF 45 rnds rather than 30 as an equal fight with this new patch could very well take an hour and a half.

    Quote Originally Posted by MisChief View Post
    Whatever changes have been made to GW, they SUCK!! The first 2 days were not bad. But then apparently there were tweaks or something done that has made defense impossible. Attackers seem to be made of steel and defenders are weak as twigs. Normally strong players, med players are being creamed by small players. This is not right, and there is nothing we can do. It is very glitchy. Many players refresh between Rag and GW and when they get in they can't see their toon, get the msg Not Battletime. Then it takes 2 full rounds at least to straighten this out, refresh and by then its 2 rounds too late.

    Very very frustrating. And I'm NOT a whining, I'm stating that its unbalanced and all the advantage has flipped to attackers. You may think "great" no more monopolies but its farther reaching than that. If two sides are pretty fairly matched, then it should work that way, but it doesn't. 2 small accts.. 3-5 mil types, can take out a 30m player, send to G, takes 3 rounds to recover, by then they have 3 more camp buffs and move forward. Go figure. I don't think you meant to make it that ridiculous did you?? Said recovered acct then can't reach D to gain back any lost point and recover. Well ... it's just the truth.



    The first day of the patch I would have agreed with you as our small guild won a city from the only city who had owned one for months, rather than taking a sound thumping, as had been happening for months, I have found reason to find different reasons for big guilds losing to little guilds as we also soundly thumped them the next day on defense, I believe alot of the losses that are happening lately have been due to a general laziness cultivated in big guilds from not having to use any strategy for as long as they can remember.
    Last edited by Morgan le Fay; 03-19-2014 at 09:59 PM.

  6. #96
    Quote Originally Posted by Cuddles_1461020 View Post
    You forget that you're owning 8 cities, and also outnumbered 3 to 1. When you're outnumbered 3 to 1 and the opposition having a 60% to 80% boost *each*, it's like the Vandals vs the Romans lol.
    well thats kinda my point..they have 18 guys 3 of who has any power another 5 with lesser power and 10 with slim to none...yet we cant pass tham and 1 of them soloed 9 guys with 2 of them being twice his power...in what universe is that fair, im not saying we should have an easy time but 1 medium vs 2 big + 7 mediums really?

  7. #97
    Quote Originally Posted by xtianusxerxes_6754308 View Post
    I dont know about other servers but the one I play on is a fairly decent example of a one-sided fight, 10 of the top 12 in one guild, etc. etc. Before the patch came out our guild would survive about two rounds into the GWF, just long enough to die by the second wave of coiners. After the patch came out we won the first GWF against the dominant guild in our server for months, while this was not entirely due to the patch it did help us survive long enough for real strategy to kick in, hence our win. I think the patch does give more power to smaller members/attackers than is due but it is definitely not enough for a small guild to beat a big guild by itself. If the dominant guild on our server used some strategy they would probably have no trouble taking back and keeping their city. As for the making alts to win...... that theory would make it about as far as I as could throw a semi-truck in my opinion, first off in a server that is dead enough to have an alt for each member is going to have a dominant or two dominant guilds as well, and those guilds will have probably 90% of the alts on the server, at least thats how it is in my opinion.

    So, my conclusion, does this patch change things? Yes, for sure. Is it fair? probably not, but then, define fair. Should it stay? I think yes because it will cause dominant guilds to use their minds and it will give smaller guilds a chance to win. In fights between equal opponents it should only make the fight that much more interesting. An idea might be to make GWF 45 rnds rather than 30 as an equal fight with this new patch could very well take an hour and a half.






    The first day of the patch I would have agreed with you as our small guild won a city from the only city who had owned one for months, rather than taking a sound thumping, as had been happening for months, I have found reason to find different reasons for big guilds losing to little guilds as we also soundly thumped them the next day on defense, I believe alot of the losses that are happening lately have been due to a general laziness cultivated in big guilds from not having to use any strategy for as long as they can remember.
    strategy wont work when adam crits 15k into a half power guy with god knows how much boosted hp

  8. #98
    Quote Originally Posted by andreasl187_6103403 View Post
    well thats kinda my point..they have 18 guys 3 of who has any power another 5 with lesser power and 10 with slim to none...yet we cant pass tham and 1 of them soloed 9 guys with 2 of them being twice his power...in what universe is that fair, im not saying we should have an easy time but 1 medium vs 2 big + 7 mediums really?
    Even before the patch, it was very feasible to beat people with twice your power if you have a solid setup, especially in the 30-60M power range.

    I'd feel a lot worse for you if you weren't crying because you only control eight of nine cities.

  9. #99
    Guardian japerdog50_9329163's Avatar
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    I don't think some of you get it. The patch was made so the bigger guilds couldn't control all the city's. If you have less city's the attackers will have less buff enabling you to beat them. So don't complain because you cant control all the city's
    Crimson-Server 41 Darkness of Tartarus

  10. #100
    Quote Originally Posted by charles.molnar_8339810 View Post
    Even before the patch, it was very feasible to beat people with twice your power if you have a solid setup, especially in the 30-60M power range.

    I'd feel a lot worse for you if you weren't crying because you only control eight of nine cities.
    im not crying abt us holding 8 cities we have shared cities aswell as not boosting at baal/ragna etc to make it less of a pain for the rest of the server, im saying before the patch i would solo the other 60 or so guys if they would have been in same guild and i was the only online...now a half our power soloed 9 guys 2 of them being twice his power and the other 7 being around his power, thats going from one extreme to another, the gw was actually fun for once but its clearly broken when he soloes 9 guys (they would have won on 30 rounds anyway) so im not complaining we lost im complaining in the extreme way we lost

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