Quote Originally Posted by erinpyre_2745376 View Post
But the whole thing with the alts, a guild of nothing but low level alts with the new gw changes in place causing the huge powered members of the guild defending its city...hadn't thought about it like that, but yeah that makes sense. However, when the uber large guild loses yet has recently acquired nearly an alt for every one of its own "main" players and still loses to a small guild, seems to me then most likely the reason they still lose to the smaller guild is because the uber guild is only uber because it buys its power every chance it can, for it AND its alts. Therefore, its alts are generally just second accounts to help that guild maintain a stranglehold on the server indefinitely. And with that mentality, it's very easy to see where such players would be none too happy to lose a shred of anything on that game. Because, basically, they are coining for two now.
I can't speak for servers with uberguilds - the server I'm on doesn't have one. We have up to 5 different guilds that own at least 1 city at times. Yes, there are 2 dominant guilds - the one I'm in and another. But, neither our power or theirs can hold more than 4 or 5 cities for more than a day. And that was BEFORE the changes.

The second night of the patch I took out the number 1 toon, power wise, on the server. I'm number 3, but almost half his power. There's no way I could take him out in a head to head battle. Yet, with just a few hits form others, I was able to remove him form D. At the time, they owned 4 cities, we owned 2 (I think). So, the percentage advantage we got at attackers, along with the durability losses made him relatively easy to take out. While that made me feel good at the time, what SHOULD have happened was that I took down his hit points so our other power player could take him out.

I'm not saying any one guild should have all the cities, or that something shouldn't be done to make GWs more balanced. But, I shouldn't have been able to do what I did - not early in the war like it was at least. Reduce the durability loss for a win to 2 and reduce the percentage bonus by half, and perhaps that would make GWs more reasonable for everyone.