View Poll Results: Will these arrangements re-balance Guild Warfare and Championship Warfare?

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  • Yes

    66 31.13%
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    108 50.94%
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    33 15.57%
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Thread: Will these arrangements re-balance Guild Warfare and Championship Warfare?

  1. #101
    Quote Originally Posted by japerdog50_9329163 View Post
    I don't think some of you get it. The patch was made so the bigger guilds couldn't control all the city's. If you have less city's the attackers will have less buff enabling you to beat them. So don't complain because you cant control all the city's
    i think u miss the point...most isnt complaining about not holding the cities just that it really didnt make much difference other then shifting what side went over powered...we could give up chest city and 2 rep cities and it would make little difference we could hold the important ones, so how is this making it more fair for smaller ones? 20% rep each to 2 guilds yay

  2. #102
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    Well people are saying to nerf the patch because its too OP. But on the server i play on we still cant beat the top guild that controlls all the citys but 2 because not high enough guild lvl. So if it was nerfed it would just help them out more.
    Crimson-Server 41 Darkness of Tartarus

  3. #103
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    Quote Originally Posted by erinpyre_2745376 View Post
    But the whole thing with the alts, a guild of nothing but low level alts with the new gw changes in place causing the huge powered members of the guild defending its city...hadn't thought about it like that, but yeah that makes sense. However, when the uber large guild loses yet has recently acquired nearly an alt for every one of its own "main" players and still loses to a small guild, seems to me then most likely the reason they still lose to the smaller guild is because the uber guild is only uber because it buys its power every chance it can, for it AND its alts. Therefore, its alts are generally just second accounts to help that guild maintain a stranglehold on the server indefinitely. And with that mentality, it's very easy to see where such players would be none too happy to lose a shred of anything on that game. Because, basically, they are coining for two now.
    I can't speak for servers with uberguilds - the server I'm on doesn't have one. We have up to 5 different guilds that own at least 1 city at times. Yes, there are 2 dominant guilds - the one I'm in and another. But, neither our power or theirs can hold more than 4 or 5 cities for more than a day. And that was BEFORE the changes.

    The second night of the patch I took out the number 1 toon, power wise, on the server. I'm number 3, but almost half his power. There's no way I could take him out in a head to head battle. Yet, with just a few hits form others, I was able to remove him form D. At the time, they owned 4 cities, we owned 2 (I think). So, the percentage advantage we got at attackers, along with the durability losses made him relatively easy to take out. While that made me feel good at the time, what SHOULD have happened was that I took down his hit points so our other power player could take him out.

    I'm not saying any one guild should have all the cities, or that something shouldn't be done to make GWs more balanced. But, I shouldn't have been able to do what I did - not early in the war like it was at least. Reduce the durability loss for a win to 2 and reduce the percentage bonus by half, and perhaps that would make GWs more reasonable for everyone.

  4. #104
    Quote Originally Posted by japerdog50_9329163 View Post
    Well people are saying to nerf the patch because its too OP. But on the server i play on we still cant beat the top guild that controlls all the citys but 2 because not high enough guild lvl. So if it was nerfed it would just help them out more.
    thats why the system is flawed...with cwf no guild will give up resources willingly and like it is now the smaller guild can fight over 1-2-3 (less usefull) cities so the biggest guild can have their double pirates, 150% coins and credits and so on, on our server theres 5-6 active/semi active guilds and theres no way the big guild will ever lose so many cities so all would get 1, not to mention the 2nd biggest would pick up the slack, i just dont see how this made it more fair or fun for the smallest.

  5. #105
    Quote Originally Posted by andreasl187_6103403 View Post
    im not crying abt us holding 8 cities we have shared cities aswell as not boosting at baal/ragna etc to make it less of a pain for the rest of the server, im saying before the patch i would solo the other 60 or so guys if they would have been in same guild and i was the only online...now a half our power soloed 9 guys 2 of them being twice his power and the other 7 being around his power, thats going from one extreme to another, the gw was actually fun for once but its clearly broken when he soloes 9 guys (they would have won on 30 rounds anyway) so im not complaining we lost im complaining in the extreme way we lost
    The net effect was you control 8/9 cities instead of 9/9. Again: I feel no sorrow for you.

  6. #106
    Quote Originally Posted by charles.molnar_8339810 View Post
    The net effect was you control 8/9 cities instead of 9/9. Again: I feel no sorrow for you.
    rly, ure like a parrot...this isnt about how many cities any one guild controls..the small guilds still gets jack, and wasnt this made so smaller guilds would get a city or even cities? dont feel sorrow for me i do alright but have some decensy to stop repeating the same thing over and over when the small guys still isnt getting what they were suposed to get, a remake of the system needs to be done so that the smaller guys have a fighting chance, this isnt about the big guilds its about the small ones...

  7. #107
    This is my opinion on the amount of buffs that an attacker should get. The buffs should be a minimal amount if any is given at all. My 82 mil toon should never get beaten by a 40 mil power player. But not only did I get beat, I recieved a crushing defeat and did not kill a single one of their heros. This was the first move of the GW not after durability was worn down. Simple B to A and I got destroyed by a player with 1/2 my power. In that one move, that same player then beat 3 or 4 other people more than twice their power and never died. Even with the maximum amount of buffs, this should never happen.

    Then when that guild moved into G, we saw a player with 11.7 mil power beat a player with 209 mil power. A guild with maybe 10 active players, mowed down a group of 32 players that were in that city defending. Like I said before, even with maximum buffs allowable, (holding all cities etc.) this should not happen. What I see happening is Tynon is taking city buffs away from the largest group of players on the server and giving them away to a small minority of players.

    In my experience on several servers, many times this minority usually is composed of griefers and people that noone wants in their guild cuz they are trouble makers. I keep hearing about servers that still have several large guilds, but I havnt been lucky enough to see that yet.

    On one of my other servers, I see this to an even more extreme level. 1 player, yes that is 1 player, holds 2 cities now due to the ridiculous buffs. He is a griefer that noone wants in their guild, and now he is able to grief even more by taking cities away from 20-30 mains defending that city using his 1 main and about 10 alts around 2mil power.

    I understand about wanting to even out GW. But truthfully, GW was even at the start of the server. Server jumpers left when they couldnt dominate and people that got along well with others merged together and made strong factions, while griefers always find a way to aggravate others and usually end up alone or with a small group of people. Now this is another to way to empower the jerks and give away the city buffs to the minority population of the servers. In my opinion, it looks alot like a socialist redistribution of wealth to me.

    Let me put it another way. I have logged on every single day since the server opened. I have never missed a GW or scored less than 100% on assistant. Now I see that hard work being given away to griefers, casual gamers, and crybabies. What motivation is there for me to continue to play this game if my hard work means nothing when I enter GW?
    Last edited by astralpwi_4067586; 03-20-2014 at 12:20 AM. Reason: left out info

  8. #108
    I have only one other post on this forum, but wanted to get my 2 cents in. I am on a server with an uber-guild and quite a few active guilds working to improve. We have 3 realms. I am the highest powered player on one of the realms. The uber-guild has owned all cities for quite a few months now. GW is a B go to A 30 seconds almost every night for months for every guild. Often times we will have 10-20 even 30 players on GW and face 2 or 3 from the uber-guild. Makes no difference, one shot battles. It is very difficult to get used to losing, especially with the winner heckling us on world afterwards. Many players have quit our guilds and joined the powerful guild. Recently the second most powerful quild was gutted when 5 of their most powerful players bolted and joined, leaving their most powerful player and 10-20 players under 10 million power. It was sad to see.

    What is really remarkable to see is the progression these bolted players make once they join the uber guild. The progression is due to the GW city buffs, almost entirely the coin buff cities. I was just recently sunk by one of these players, some 5 million power lower than me (used to be 10-15 mil lower). I was surprised to say the least and checked their profile. They had 3 level 12 Vengeances and 2 level 12 Endurances and several level 11 Advantages. I have all level 10 equivalents. At a cost of some 450 million per rune to raise from level 10 to 12 I started to realize that the patience and hard work were not ever going to compete with the coinage these guys get. They are getting 40-50 even more than a 100 millon coins a day with equivalent credits. They spend hours in the rune temple every day; I take 15 minutes to spend my 15-20 million credits. On Tuesdays they buy 7 or 8 or more Dawnbringer cards with the credits they have, I save my credits and end up with 1 or 2 cards. We are being slowly smothered by the city buffs.

    I am VIP 7, I am the highest powered at the lowest level player on the server, including the uber-guild, so you can stow this bs about you top quild guys doing all the hard work and all the spending. It is not gems that are the diffence in this game it is the coins and credits. Sure you get stars with gems, and no I don't buy stars except in Lab and Fair, but the use of high level runes, the ability to buy sancs with credits is the difference. It leads to wins in GWs which leads to more players joining which leads to sinking all the boats, and leads to billion coin Cerbs and Baals. Out realm shares 5 to 25 million coins in WB, the uber guild shares 125 million, twice a day every day.

    So to say the least, I love the GW changes. We won a city first night, a coin city no less, we lost that ciy but won another, Kolten of course. We had 80% the 1st night, 60% the second, 50% tonight, probably 40% tomorrow. Then things wll balance out. The buff will not be strong enough to unseat the more powerful guild. They will not hold all 8 cities, they will hold 4 maybe 3. The world will look a lot nicer to us less powerful quilds. Perhaps we won't be so discouraged and stop thinking of quitting a useless cause.

    Maybe, maybe not. It is already evident that there are only 3 cities that mean anything, the coin cities. I'm pretty sure when these GW changes finally reach a balance the uber quild will still have all 3 of these cities. Not complaining, just predicting. I have enjoyed these last couple of nights in GW, even though we lost last night.

  9. #109
    Quote Originally Posted by andreasl187_6103403 View Post
    rly, ure like a parrot...this isnt about how many cities any one guild controls..the small guilds still gets jack, and wasnt this made so smaller guilds would get a city or even cities? dont feel sorrow for me i do alright but have some decensy to stop repeating the same thing over and over when the small guys still isnt getting what they were suposed to get, a remake of the system needs to be done so that the smaller guys have a fighting chance, this isnt about the big guilds its about the small ones...
    Maybe my issue is that I haven't seen any glitched fights. I don't see 30M power players taking out nine people with power between 30M and 60M in any of the wars in which I've participated since the patch. I see a 30M take out a 40M and 50M, then die - but I saw that before the patch too, IF that 30M was a sharp player.

  10. #110
    Quote Originally Posted by mcowper_4875565 View Post
    I have only one other post on this forum, but wanted to get my 2 cents in. I am on a server with an uber-guild and quite a few active guilds working to improve. We have 3 realms. I am the highest powered player on one of the realms. The uber-guild has owned all cities for quite a few months now. GW is a B go to A 30 seconds almost every night for months for every guild. Often times we will have 10-20 even 30 players on GW and face 2 or 3 from the uber-guild. Makes no difference, one shot battles. It is very difficult to get used to losing, especially with the winner heckling us on world afterwards. Many players have quit our guilds and joined the powerful guild. Recently the second most powerful quild was gutted when 5 of their most powerful players bolted and joined, leaving their most powerful player and 10-20 players under 10 million power. It was sad to see.

    What is really remarkable to see is the progression these bolted players make once they join the uber guild. The progression is due to the GW city buffs, almost entirely the coin buff cities. I was just recently sunk by one of these players, some 5 million power lower than me (used to be 10-15 mil lower). I was surprised to say the least and checked their profile. They had 3 level 12 Vengeances and 2 level 12 Endurances and several level 11 Advantages. I have all level 10 equivalents. At a cost of some 450 million per rune to raise from level 10 to 12 I started to realize that the patience and hard work were not ever going to compete with the coinage these guys get. They are getting 40-50 even more than a 100 millon coins a day with equivalent credits. They spend hours in the rune temple every day; I take 15 minutes to spend my 15-20 million credits. On Tuesdays they buy 7 or 8 or more Dawnbringer cards with the credits they have, I save my credits and end up with 1 or 2 cards. We are being slowly smothered by the city buffs.

    I am VIP 7, I am the highest powered at the lowest level player on the server, including the uber-guild, so you can stow this bs about you top quild guys doing all the hard work and all the spending. It is not gems that are the diffence in this game it is the coins and credits. Sure you get stars with gems, and no I don't buy stars except in Lab and Fair, but the use of high level runes, the ability to buy sancs with credits is the difference. It leads to wins in GWs which leads to more players joining which leads to sinking all the boats, and leads to billion coin Cerbs and Baals. Out realm shares 5 to 25 million coins in WB, the uber guild shares 125 million, twice a day every day.

    So to say the least, I love the GW changes. We won a city first night, a coin city no less, we lost that ciy but won another, Kolten of course. We had 80% the 1st night, 60% the second, 50% tonight, probably 40% tomorrow. Then things wll balance out. The buff will not be strong enough to unseat the more powerful guild. They will not hold all 8 cities, they will hold 4 maybe 3. The world will look a lot nicer to us less powerful quilds. Perhaps we won't be so discouraged and stop thinking of quitting a useless cause.

    Maybe, maybe not. It is already evident that there are only 3 cities that mean anything, the coin cities. I'm pretty sure when these GW changes finally reach a balance the uber quild will still have all 3 of these cities. Not complaining, just predicting. I have enjoyed these last couple of nights in GW, even though we lost last night.
    pretty sure you are right about having a few cities and the big guild having the coin cities + the double pirate reward...thats why this change really isnt any good...limit the number of any type a guild can have would be fairer imo, max 2-3 rep max 1-2 coin max 1 pirate and add 1 more of those and so on, wont make it fair maybe but atleast fairer

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