Quote Originally Posted by charles.molnar_8339810 View Post
I'll put in a table to refine it then. Maybe some others could comment on it and instead of just complaining we can offer the devs a solution.
......
In the real world we call that a 'proposed solution' instead of 'pointless harping without any ideas how to fix things'.
You cannot compare power levels to determine durability loss.
Power is too easily manipulated.

I will reiterate my proposal:

Use how much HP a player loses in each fight, to determine the durability loss of the winner for that fight.

The less hp lost in a fight, the less durability lose for the winner.
Therefore, small alts will only do -1 durability loss to "real" players.

0-10% hp lost -1 dura
11-20% hp lost -2 dura
21-30% hp lost -3 dura
31-40% hp lost -4 dura
41-99% hp lost -5 dura

This corresponds to how a fight really happens, as more "health" a unit loses, the less effective it will be in future fights (durability loss).

Losers of any fight should lose -10 durability, regardless of how much hp they chop off the winner.