You cannot compare power levels to determine durability loss.
Power is too easily manipulated.
I will reiterate my proposal:
Use how much HP a player loses in each fight, to determine the durability loss of the winner for that fight.
The less hp lost in a fight, the less durability lose for the winner.
Therefore, small alts will only do -1 durability loss to "real" players.
0-10% hp lost -1 dura
11-20% hp lost -2 dura
21-30% hp lost -3 dura
31-40% hp lost -4 dura
41-99% hp lost -5 dura
This corresponds to how a fight really happens, as more "health" a unit loses, the less effective it will be in future fights (durability loss).
Losers of any fight should lose -10 durability, regardless of how much hp they chop off the winner.



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