Quote Originally Posted by mattp169 View Post
well thats a matter of opinion.

If we were to use herby's scale. I would suggest it go even further. SO that a winner could lose up to 9 durability not 5 if you want to make this more realistic. If someone losses a battle and losses 10 durability, then if you win with only 1% or so HP left you should lose 9 not 5. SO Herby's scaling would need adjusted IMHO. But the concept is sound. Might be a bit more difficult to program vs just cutting tha change sin half. SO power boost is 5% per city, a win is 2 durability, a loss is 5
The problem with this is that if this individual is attacked again, he/she is more than likely dead. They've lost 9 for being taken down to 1% HP, and then another 10 for someone to come in and finish them off. To me, that's a problem.