This bring up an interesting thought.
How about the buffs based on the level of the city? This way the higher level city you own (implying you are a more powerful guild) the opponent would get the appropriate buff). i.e. not all cities are equal in weight.
(Per city you own gives the % buff to the opponent)
Level 3 city's gives 3% buff - each
Level 4 city's gives 4% buff - each
Level 5 city's gives 5% buff - each
Level 6 city gives 6% buff
Level 7 city gives 7% buff
Level 8 city gives 8% buff
Durability should be reduced to 1/2 as said by many others on the posting.



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