Quote Originally Posted by mattp169 View Post
i am moving more to instead of half unless thats simpler to program durability should work like this

for every 10% of your total maximum HP you lose in a battle you lose 1 durability.
SO every time you die you will have lost a total of 10 durability. Meaning you have to DIE 10 times to be out of gwf - Instead of win 20 times.

The power buffs should only be 5% per city
There shouldn't be any power buffs per city. The whole point of this change was to force the bigger guilds into more tactics and skill. (At least I think that was the intended point, not to just force us to hand over cities like it seems) Punishing the guilds that use tactics and skill to gain cities is not right. Instead, I would suggest Tynon tweaks the power gain during the actual battle. By this I mean make all the camps in the war, neutral. Then give each camp a power buff of 5% or 10%. As the attackers go through and take camps they should gain more power than the 15% they do now. With this crazy durability loss, the defenders still cannot go B->A so you're still left with a fight.