One of the new-found challenges with the current -5 / -10 setup:
Guild X attacking, has a force of 40 that signed up, 10 of which are alts. Active attacking force: 15 (of the 40), 3 of these are alts.
Guild Y defending, has a force of 40 that signed up, 10 of which are alts. Active defending force: 15, 3 of them alts.
Result: after a long series of skirmishes, Guild X manages to make it to F on turn 15. Has on average 50 durability. F --> G. 15 (at 50 durability) vs 25 (at 100 durability) ... no chance. Again on turn 29 F --> G, this time with about 10% average durability, no chance.
Bottom line: Because the inactive sign-ups (which typically alts like to stuff) are significantly greater number than the active participation, this gives a newfound challenge to attacking forces that not even the +20% boost can offset. In other words, seizing a city is incredibly harder now because active participation numbers is no match for offline-signup numbers.



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