I dont think defenders should be able to garrison past D...or hell Garrison at all, I dont understand why if youre the defender you get the initiative to "attack." Defenders are already stronger because of afk alt offliners. Something needs to change to offset afkers.
This update already massively shifted the advantage towards the attackers giving them huge power bonuses and putting the numbers in their favor. All that needs to happen is a shift in how durability is lost. Either scale it to HP lost, or half it to 2 lost for a win and 5 lost for a death, or even 2.5 for a win. the attackers don't need any more advantages. If anything logically it's the attackers who should have A cleared. the defenders would almost always have extra forces in their home base of defense who weren't out marching about.
I don't understand how the attackers have an advantage. I tihnk it's the defenders who have an advantage.
- Afk defence doesn't help take the city for the attackers, whereas afk defence helps defenders protect it.
- Defenders start with a 20% buff, which either neglect the attacker's buff or boost their own.
ALl the defenders have to do is stack afk defence in G and move their troops forward to diminish the attacker's durability. It works whatever the buff is.
Or make it so that the winning side loses durability based on a proportion relative to their opponents power.
Opponent has 100% of attackers power or more : 5 durability lost
Opponent has 80-100% of attackers power : 4 durability lost
Opponent has 60-80% of attackers power : 3 durability lost
Opponent has 40-60% of attackers power : 2 durability lost
Opponent has 20-40% of attackers power : 1 durability lost
Opponent has below 20% of attackers power : no durability lost
Example: Round 1. Defenders garrisoned at B attack the base at A on round 1. Someone with 5mil power battles a guy with 3.5 mil power and wins. 3.5mil power is 70% of 5mil, therefore the 5mil player would lose 3 durability on winning that fight. Then he fights five 5k alts. 5k alts all get defeated by the 5mil guy and he loses no durability for fighting any of them since 5k is well below the 20% threshold of 5mil. You would need alts of at least a million power to take 1 durability off the 5mil player, since 1mil is 20% of 5mil.
I feel that this idea would put the damper on alts, so that alts would no longer be used to spam guild wars battles at least. (People will still use them for other purposes anyways though)
I'm not too sure I like Herby's idea entirely, since Maria can skew health lost in battle. However Herby is on the right track with his suggestion.
That looks familiar, Perawind, and I like it just as much as when I wrote it a little while ago. I do NOT like losing no durability in a win regardless of power - there's always a price to pay in a battle, even if it's just being slightly out of breath.