
Originally Posted by
Cuddles_1461020
It gets a little bit tricky, because if you remove the massive wall of AFK defenders on BOTH sides, then you have the B --> A 1 turn GWs all over again. Same if you fix the durability to the way it was. Then we'd have the opposite problem (the old problem) of me soloing entire armies. *yawn*
So the question is:
How do you make B --> A turn1 a bad tactic, without having the massive wall of Offline defenders at G? The +20% at camp F doesn't help when you're at 50% power and the opponent outnumbers you 3 to 1 (because of AFK defenders).
The only solution I can think of at the moment would be to remove the defending side's Offline-force but not the attackers'. (if the attacker doesn't succeed then defenders win anyway, so defenders don't need to defeat A anyway). If you remove both then it's B --> A charge turn1 game over.