Quote Originally Posted by DrthCaedus View Post
This update already massively shifted the advantage towards the attackers giving them huge power bonuses and putting the numbers in their favor. All that needs to happen is a shift in how durability is lost. Either scale it to HP lost, or half it to 2 lost for a win and 5 lost for a death, or even 2.5 for a win. the attackers don't need any more advantages. If anything logically it's the attackers who should have A cleared. the defenders would almost always have extra forces in their home base of defense who weren't out marching about.
I don't understand how the attackers have an advantage. I tihnk it's the defenders who have an advantage.

- Afk defence doesn't help take the city for the attackers, whereas afk defence helps defenders protect it.
- Defenders start with a 20% buff, which either neglect the attacker's buff or boost their own.

ALl the defenders have to do is stack afk defence in G and move their troops forward to diminish the attacker's durability. It works whatever the buff is.