Quote Originally Posted by DrthCaedus View Post
This update already massively shifted the advantage towards the attackers giving them huge power bonuses and putting the numbers in their favor. All that needs to happen is a shift in how durability is lost. Either scale it to HP lost, or half it to 2 lost for a win and 5 lost for a death, or even 2.5 for a win. the attackers don't need any more advantages. If anything logically it's the attackers who should have A cleared. the defenders would almost always have extra forces in their home base of defense who weren't out marching about.
I don't quite understand the logic, but I like your two solution proposals (either run durability based on health-loss, or scaled back 2 / 5 durability loss)