Quote Originally Posted by perawind_8762856 View Post
Or make it so that the winning side loses durability based on a proportion relative to their opponents power.

Opponent has 100% of attackers power or more : 5 durability lost
Opponent has 80-100% of attackers power : 4 durability lost
Opponent has 60-80% of attackers power : 3 durability lost
Opponent has 40-60% of attackers power : 2 durability lost
Opponent has 20-40% of attackers power : 1 durability lost
Opponent has below 20% of attackers power : no durability lost

Example: Round 1. Defenders garrisoned at B attack the base at A on round 1. Someone with 5mil power battles a guy with 3.5 mil power and wins. 3.5mil power is 70% of 5mil, therefore the 5mil player would lose 3 durability on winning that fight. Then he fights five 5k alts. 5k alts all get defeated by the 5mil guy and he loses no durability for fighting any of them since 5k is well below the 20% threshold of 5mil. You would need alts of at least a million power to take 1 durability off the 5mil player, since 1mil is 20% of 5mil.

I feel that this idea would put the damper on alts, so that alts would no longer be used to spam guild wars battles at least. (People will still use them for other purposes anyways though)
I'm not too sure I like Herby's idea entirely, since Maria can skew health lost in battle. However Herby is on the right track with his suggestion.
If it's based on power... I would find ways to boost my power up... like putting magic attack on herja and stuff like that.