first...wouldn't really effect you that much. Second it's silly to base it on power. No reason I should lose 5 durability when I beat a player that can only take 1 more hit due to having fought plenty of other battles only because they happened to start with the same power or more than me. Best solution is scale it with lost health from 1-10 1 durability for ever 10% so:
0-10%=1
11-20%=2
ad infinitum



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