Agree, it is an investment, but it pays BIG. Typically one converts alt guilds or abandoned guilds into these, because starting from scratch takes about 9-12 days depending on numbers/investment.
Also a HUGE bonus to this is that during Cerb/Baal, your diversified multi-realm guild is getting THREE TIMES the rewards!!!
Cuddles' Law: The volume of a player's whine is directly proportional to his/her VIP level.
It's the 28th - there have not been any new ideas in a while. Guess the poll was useless. All they did was roll back the -10, which is good. But so little a change it's barely going to make a diff. So that's that. I think they messed up GW more than helped. I'm not making a new guild and starting over, fk that. Not when more is getting taken away than added, and maxed on what I'm going to invest here.
Unfortunately. With this GW change on top banish caps, it's clear to me that they are trying to bring down big guilds and break them apart. After the work of gathering a great bunch of people, it annoys us to be punished in this way.
I still have my fingers crossed that the tiny change they did to durability was not the last of the changes. It was a step in the right direction for sure, but not nearly enough. Honestly, I still think having a set of cities for each realm is the best idea (or the idea that has been circulating around of the cities buffs being attached to the guild level itself). GW is not fun, and I don't think there is much they can do to make it fun -- it's either B -> A, or afk in G (personally I prefer B -> A, as it is quicker and bloodier, but I am a big players so that probably skews my taste).
-- Neriya, Beauty of Aphrodite, Server 78.
ell i think the thing to take away form it is this.
The devs did not think anything out when first laying out the game. They assumed things would happen 1 way. And they have gone no where close to plan. They have made many changes trying to get things back to the way they thought things would go. They are struggling between developing the game they originally planned out and developing a game the players will spend on and one most people like.
They are doing a pretty good job most of the time. ANd they are starting to be responsive to our needs and wants. Changing the durability to 3 is a step in the right direction and may solve the ALT issue with gwf.
Now you must decide is do you agree with what dawn said. Which is they do not want any one guild holding all cities. Once again this goes back to the game they originally designed and how they want it to be. Will enough people be happy with that game? Or will more people be happy with a guild holding all cities.
I give them some credit for trying to stick to their guns. ALot of alternative suggestions have been made to make gwf meaningful again and create competition. Most involved changing the core concept of gwf. But the kept their original core concept and adjusted durabilty and add the power bonus to get it to be the way they thought it should be. And mischief you and are from day 1. the way we look at the game is slanted. new players could look at this and go GREAT i like this. Where you and I go off our impressions from DAY 1 and go THIS SUCKS.
Im fortunate to have a good guild and we can hold all cities. we lose a city here and there, but so what, that actually gives me something to do the next day for about an hour and work with my guild mates.
So the change doesnt bother me and it doesnt bother alot of other people, and alot of people like it and osme people hate it with a passion. I am fine if the alt issue is solved because it does create competition. But I still think the power buff is too high, giving a guild a 100% power boost if you own all cities is a bit much. That basically allows a guild to take out another guild 4 times its power. To me that is too much. The boost should only allow a guild to take out a guild that is maybe twice its own power
Pfft cry me a river. DIVERSIFY!
Solves GW boredom issues
Solves Banish cap by tripling your World Boss rewards
Solves dwindling population issues (for those that haven't already left your server)
And your guild to STILL dominating the whole server (and technically even moreso)
Those are some of the pros of splitting up a strong guild. Some of the cons would be
-- Harder to chat unless we implement another means of communication for the guild divisions to collaborate (I hate Skype with a passion)
-- Which guild division gets JENGU? Who would be willing to leave the guild's division with JENGU?
-- Harder to defend cities due to being more spread out (even if each division has less cities to defend)
-- GW will still be "small players fight, large players afk in G" except we would have less small players to fight with as they are more spread around, [requiring more alts?]
-- Being attacked in other realm's banish by opposing guilds, slowing the rate of boss death
-- Slower guild levels as there are less "coiners" in each division.
I like my alliance, and would not like to see it split up without good reason.
Last edited by Pirate_1360826; 03-28-2014 at 05:43 PM.
-- Neriya, Beauty of Aphrodite, Server 78.
I think it's hard to judge. Older servers that had their population diminished, or in which most people moved to the ubber guild, won't be much affected by the power buffs even though it's important. My guild on S106 holds all 3 coin cities, and 3/5 rep cities + Jengu. And we don't have much of a challenge even now. Defending is easy. We might have one as we level up and gain The Last Home.
However, any guild on a newer server will have trouble holding on to 4 cities. Most guilds won't have trouble keeping their players, as they will always be able to compete. As a result, there will be no ubber-guild on the new servers. The advantages of staying in a weaker realm are important: more rewards from banish and from the arena. WHy join the stronger guild, when you can get more by being in a weaker but competitive one?
WHat would happen if we reduced the buff by half of its current state? Older servers would own all the cities without trouble. Newer servers would tend a bit more towards forming ubber guilds.
I guess the question needs to take into account WHERE people want to complete. Those who want to compete in CW most likely want to hold all the cities. Those who want to compete in their own server are served well when there is no ubber guild.
I think the current buffs offer a nice in-between. Old servers can still hold most cities, and newer servers aren't likely to form ubber guilds (newer servers shouldn't dream of fighting in CW anyways). Those who move to the newer servers hould go there for the challenge of being on a competitive server. Those who stay in their old server should ook into CW. That's how I see it.