Quote Originally Posted by mattp169 View Post
ell i think the thing to take away form it is this.
The devs did not think anything out when first laying out the game. They assumed things would happen 1 way. And they have gone no where close to plan. They have made many changes trying to get things back to the way they thought things would go. They are struggling between developing the game they originally planned out and developing a game the players will spend on and one most people like.

They are doing a pretty good job most of the time. ANd they are starting to be responsive to our needs and wants. Changing the durability to 3 is a step in the right direction and may solve the ALT issue with gwf.

Now you must decide is do you agree with what dawn said. Which is they do not want any one guild holding all cities. Once again this goes back to the game they originally designed and how they want it to be. Will enough people be happy with that game? Or will more people be happy with a guild holding all cities.

I give them some credit for trying to stick to their guns. ALot of alternative suggestions have been made to make gwf meaningful again and create competition. Most involved changing the core concept of gwf. But the kept their original core concept and adjusted durabilty and add the power bonus to get it to be the way they thought it should be. And mischief you and are from day 1. the way we look at the game is slanted. new players could look at this and go GREAT i like this. Where you and I go off our impressions from DAY 1 and go THIS SUCKS.

Im fortunate to have a good guild and we can hold all cities. we lose a city here and there, but so what, that actually gives me something to do the next day for about an hour and work with my guild mates.
So the change doesnt bother me and it doesnt bother alot of other people, and alot of people like it and osme people hate it with a passion. I am fine if the alt issue is solved because it does create competition. But I still think the power buff is too high, giving a guild a 100% power boost if you own all cities is a bit much. That basically allows a guild to take out another guild 4 times its power. To me that is too much. The boost should only allow a guild to take out a guild that is maybe twice its own power
I think it's hard to judge. Older servers that had their population diminished, or in which most people moved to the ubber guild, won't be much affected by the power buffs even though it's important. My guild on S106 holds all 3 coin cities, and 3/5 rep cities + Jengu. And we don't have much of a challenge even now. Defending is easy. We might have one as we level up and gain The Last Home.

However, any guild on a newer server will have trouble holding on to 4 cities. Most guilds won't have trouble keeping their players, as they will always be able to compete. As a result, there will be no ubber-guild on the new servers. The advantages of staying in a weaker realm are important: more rewards from banish and from the arena. WHy join the stronger guild, when you can get more by being in a weaker but competitive one?

WHat would happen if we reduced the buff by half of its current state? Older servers would own all the cities without trouble. Newer servers would tend a bit more towards forming ubber guilds.

I guess the question needs to take into account WHERE people want to complete. Those who want to compete in CW most likely want to hold all the cities. Those who want to compete in their own server are served well when there is no ubber guild.

I think the current buffs offer a nice in-between. Old servers can still hold most cities, and newer servers aren't likely to form ubber guilds (newer servers shouldn't dream of fighting in CW anyways). Those who move to the newer servers hould go there for the challenge of being on a competitive server. Those who stay in their old server should ook into CW. That's how I see it.