View Poll Results: Will these arrangements re-balance Guild Warfare and Championship Warfare?

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  • Yes

    66 31.13%
  • No

    108 50.94%
  • Some sort of

    33 15.57%
  • I don't know.

    6 2.83%
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Thread: Will these arrangements re-balance Guild Warfare and Championship Warfare?

  1. #231
    Ironheart Cuddles_1461020's Avatar
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    Honestly I hope you are right. I wish you are right.

    I still remember the struggles to retain our own members in 83. I didn't care too much about our rivals disappearing, but little did I realize the ramifications of this. We were comfortable, too comfortable, and we couldn't stop the boredom from taking its toll on our server, and even within our own friendly and chatty guild.

    I also remember going through all the servers (to compare with our dying one) and dismayed to see the same fate and trend happening across the board. Except they weren't just dying like ours; they were dead. Like a ghost-town, and ZERO lag whatsoever. [this is of course before the server mergers, so I'm hoping the mergers have solved this!]

    I was so shocked that I vowed from then on that I would do everything I could to keep my server alive ... (until I went 2 months without any internet, then I applied the same vow on my next server). This later meant me leaving the guild I raised up to help out newbies in a different realm, restoring balance, renewing GW competition, and was the best decision I ever made.

    The new GW patches will help, but otherwise Morgan I hope you are right.

  2. #232
    merges are useless on 67 its still dead but now we got a guild against us about 5 players 2 big cashers with around 10 alts each so is a waste of time even playing ,the players we did have moved on so I think the game is already dying because of the imbalance that tynon seem to allow if we going to merge put 10 servers together we might just get a few real players and drop the others
    Last edited by davina996_3504809; 04-04-2014 at 11:18 PM.

  3. #233
    Apprentice
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    If I understand correctly, the question is if the balance is improved by giving players with more stars more rewards?
    I'm not sure if I need to elaborate.. I hope the question answers itself. Does it help balance to give players who are so big they keep on winning even more rewards?
    Not even going to answer this one.

  4. #234
    want balance and competition in GW? How about putting a limit on how many towns a guild can attack/defend? This gives everyone a shot. And still lets active guilds, on otherwise dead servers a chance at keeping all of their towns.

  5. #235
    Guardian
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    Quote Originally Posted by jorgumander_7292057 View Post
    want balance and competition in GW? How about putting a limit on how many towns a guild can attack/defend? This gives everyone a shot. And still lets active guilds, on otherwise dead servers a chance at keeping all of their towns.
    A guild can only attack one city a day. Cities defended depends on the other guilds.

  6. #236
    The thing about GW is complete rubbish; the issue every decently powerful guild has right now is that their better players are getting smoked by players 1/4 their power just because the attacking guild has few to no cities. This is in effect a severe punishment of the powerful guilds and an unfair give-them-a-bone-to-shut-them-up ploy for the smaller guilds. Here's my idea on GW, which would make the powerful guilds less ticked off and also give the lesser guilds something to try for:

    Guild warfare is currently broken for those on defense. The more cities a guild has, the easier it is for an attacker to annihilate them in GW, even when the defenders have everyone in their guild on defense. Basically what it has come down to now is there is no reason to defend a city, and, the most successful guilds are being punished for being successful. This has frustrated many people, and has driven a few of them away from the game. My recommendation for GW is extensive, but I feel it would adequately reward those who are successful.
    First: if your guild owns 0 cities, you have a 100% bonus to defense while in A (challengers base), if you own 1 city you have a 75% bonus to defense in A, if 2 cities you have a 50% bonus, if 3 cities a 25% bonus, and anything above 3 cities you receive no bonus to defense in A.
    Second: the more cities you own, the higher your offense bonus is (however, if you attack A and that guild has a defense bonus, you don't receive an offense bonus); for every city owned, you receive a 1% bonus to offense, not to exceed a 10% bonus total.
    Third: for every base owned while fighting for a city, you gain a 1% bonus to defense.
    Fourth (and this is just a far-out thought): guilds who own cities not only gain the bonus for the city throughout the day while they farm, fight, and sail etc, but they also gain a 5% bonus (this doesn't have to be this high, maybe as low as 1%) to their defense and offense while fighting world bosses, doing Cretan labyrinth, farming for gear upgrade mats, or running dungeons for their quest chain.
    Like I said earlier, the way GW is currently run it punishes those who are successful which makes us not care, get frustrated, and eventually get to the point of not wanting to play anymore. Please, Tynon, fix it so there are rewards for being successful.

  7. #237
    The problem with GWF is that it wasnt thought out well from DAY 1. They have made several change so it works the way the DEVs thought it would. But we have all gotten used to the way it does work.

    Hence why i say make the current city buffs be part of guild level - come up with new bonuses for gwf - have 1 city per level. But meh what do I know.

  8. #238
    Ironheart Cuddles_1461020's Avatar
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    I agree matt, I think that would've been a better plan


    Cuddles' Law: The volume of a player's whine is directly proportional to his/her VIP level.

  9. #239
    Lightbringer ChickenWing's Avatar
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    Mattp's idea that the buffs should be attached to guild level is the best idea I've heard regarding player retention. It would keep the competition alive on all servers and all realms. It would prevent the formation of super guilds (because it would now be useless to have them). The new system only works on the post-patch servers, but most players are not on these servers.

  10. #240
    Judgment Revan's Avatar
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    The one downside to matt's idea that is glaringly obvious to me is that the new buffs would have to be insignificant enough to not encourage the formation of uber guilds. Also, one city per level would probably encourage servers to have two at most 3 notable guilds. I doubt half a dozen guilds would want to be participating in a bidding war over a single city, on some of the more active newer servers the bids can already get into the thousands and thats for the level 3 cities.

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