Quote Originally Posted by ZARA-STORM_6088890 View Post
Guild warfare is totally unbalanced and is one of the causes of small guilds quitting the game. As it stands a guild of 2 big players can beat a guild of 40-50 and the loss of durability does not reflect a true battle. It should be amended so to benefit large guilds participating in GW. In each round a player (winning a fight) should lose -3 dura for the first 10 fights, -6 dura for the next 10 and -10 after that. This will make it much more fairer for guilds with a high member quota as it is ridiculous that a guild with just 2 members can beat one with 50.
first of all i think there is far more pressing issues and that GW is the last reason for most players to leave the game. then i would like to point out that the winning player used to get deducted 6% per win and that turned out really bad. back then many pointed out (myself included) that some players, guilds, alt guilds (especially interesting because in the following post you complain about too many alts) dont deserve a city or chouldnt have any. 30 players at 90m power shouldnt be a match for a 900m player in any event but can easily wear down that player and defend or even take a city. based on that it was changed back then to a 3% penalty/win instead of the 6% which balanced GW significantly.
at this point i am convinced it is as fair as it can get and if there should be anything changed then the 3% penalty to 0.
players should not get deductions/penalties for being good at what they do.