When your sitting at 76m power in B and a 3.6m player (scout) knocks you back to G,something must be wrong
When your sitting at 76m power in B and a 3.6m player (scout) knocks you back to G,something must be wrong
You see this is my issue. Not that they made it more difficult to hold on to your cities. I am glad they made it more interesting. But the power boost combined with the durability is just overwhelming. Just tweak it a bit, 5% power boost per city not 10%
2 durability for a win 5 for a loss
And if you really want to make it even more interesting - implement that change and add in 2 level 1 and 3 level 2 cities.
Two things that most people who complain about alts running over their big accounts:
1. A single player can hardly login more than 5 accounts (same or diff browsers, doesn't make a difference) before flashplayer begins to slowdown and crash.
To run GWs with these "alts", you need to log them in all at the same time.
2. The only way a really smaller player can beat a bigger player is if the bigger player's durability has hit 1, or really low levels.
Believe it or not, some players until now, do not understand how durability affects them in guild wars, so they rant out whenever they get beaten by someone 1/20th their size, but is at 100 durability vs their 1 durability.
1. In my experience while playing Evony flash can usually handle about 15-20 browser tabs being opened at once rather handily. It may be different for Tynon, but I would expect most browsers could handle at-least 10 for the 45 minutes a GWs can take, if it takes that long. Also most guilds would only need to have each member create 2-3 accounts to overrun the larger guilds.
2. We aren't worried about say a 2-5 mil player actually beating a 50-100 mil player, the problem is the durability loss. We all know that.
I think the city bonus is way too high as well!! And remember this only affects a small amount of realms in servers 1-10 where there are more realms with no competition than those with. So only the realms with an actual GW will suffer losing the buff cities. Unless the encouragement to create alts to take some grows. I doubt that tho, because they won't have the funds to get high enough city level. But they sure could beef up small guilds.
You are so worng its not funny today.
First 20 members all running 4 alts at one time in gwf can and will happen so there goes that point
secondly with the power boost a player can now beat a player up to 4-6 times their power regardless of durability
Now you are correct alot of people dont understand durability. But with the power boost of 90-100% with holding 9-10 cities and then teh power boost form each camp, a 200m power player can be beat by a 45m power player or smaller depending on setup,hp etc regardless of durability. And to me that just doesnt make sense to let happen.
Cut the power boost and durability change in half - problem solved. Smaller guilds not quite as powerful as the uber guild have a chance and alts wont be that big of an issue
YOu know the more i think about this - the whole concept is a great one, but either cut it in half or
instead of every guild getting teh power boost by default - the guild has to pay for the boost with guild contributions
SO if you are attacking a guild that holds 4 cities you can pay 1k contributions for a 10$ power boost up to 40%
That could make it interesting in other ways.
But regardless the durability change needs to drop in half
I agree with all this with one exception.....
The alts that sit in G (or A) that are offline that collected their guild benefits. One person can have dozens of these. If each of these (under 1mil) bots drain 5 durability, it changes battle outcomes, especially defending guilds (because the attacker HAS to get through this new wall of alts).
This is why I propose the "no offline defenders" even if they collected benefits.
The problem with the health-->durability model is that I can still solo entire armies B-->A. (Boring.) Unless you scaled it differently where 1% damage takes off more durability (alts do less than 1%), etc..
I disagree with the logic you use on G. By the time the attackers reach G they have enough buff to plow thru the idles. And don't forget that people killed on the way, recovering in G don NOT defend until the last 1 round before heal, so they don't count at all. And I am not sure about your guilds, but mine don't have any members with dozens of alts. Again, exaggerating to make a point in fact invalidates that point.